Jones95 on 19/8/2012 at 09:31
Who could forget the argument between the two pairs of guards in the mission Life of the Party in Thief 2? Come to think of it, the level itself was one of the best in the series. The size and detail was unparralleled.
I also have fond memories of the 'hub world' in TDS. It was so much fun to explore or just enjoy the atmosphere. Shame that it was split up into a handful of tiny zones, but it still an excellent move for the series.
But easily the most memorable part of any Thief game was Garrett himself. Never a hero or anti-hero, his attitude, personality and voice acting made him an icon.
skacky on 19/8/2012 at 11:54
I have a lot more moments in TDP/TG than T2, but here goes:
T1:
- The TDP intro movie, as simple as that.
- Inside at last!
- The top floor of Baffy's manor. The first time I played it, I spent nearly an hour slowly crawling trying to be as silent as possible. This plus the vox schema that plays in this area created a sort of unique anguish I never experienced in any game before. This is when I knew Thief would become my favorite game. :p
- The mines in Cragscleft, and the Oh Shit! moment when you wake up your first zombie and he kills you with a horrible beyond-the-grave grunt.
- The factory in Cragscleft as well. The ambience there is fantastic.
- It's a long way down...
- The Horn of Quintus, of course, and the consequence of taking it.
- The whole Assassins mission. Masterpiece when it comes to design. Too bad it's so easy.
- The twisted upper floors in The Sword. I played this game countless of times but I still get lost in the grass tunnels. :p
- You were being tested, Mr. Garrett. Do you understand? That twist was awesome.
- The Haunted Cathedral, another masterpiece when it comes to design. So much freedom. And the Eye. Oh god, the Eye.
- I Raoul do accuse you of using treachery to obtain your wealth!
- The whole Song of the Caverns mission was awesome. It's actually my favorite mission in the game.
- Not a huge fan of The Lost City, but I liked the ambience in the tower of fire with the faint echo-ing music. It conveyed a sense of "the world is coming to an end".
- The Trickster's reveal and Viktoria's wooden butt. Okay no seriously, I was impressed when this happened. I knew something would happen, but definitely not this.
- Return to the Cathedral, of course.
- The whole Escape mission. So hard, especially when ghosting.
- The Maw was crazy and all. It's a shame it's cake and really too linear, though.
T2:
- The combat bots give me the creeps.
- The unforgettable Bank. It's like a nastier, meanier version of Song of the Caverns. And it has randomly positioned cameras on Expert.
- Blackmail was great, methinks. Great tension, great music.
- Van Vernon Guard: Our lady is a saint among mortal women! An angel so pure the heavens couldn't hold her!
Willey Guard: Your lady? An angel? You're happy the Darkside whorekeeps aren't bashing on her door for stealing their clientele! Just the other day, I saw her warming the stable boy!
That whole conversation, in fact.
- The first glimpse of Angelwatch was really impressive.
- Karras' recordings are great.
- I thought Masks was great. The ambience in this mission is really well done, you feel really comfortable inside when it's cold and it rains outside.
- The last few cutscenes are awesome, especially Viktoria's assault on Soulforge.
- And I'm gonna add Soulforge, because I actually like this mission.
R Soul on 19/8/2012 at 14:07
1) "I have a simple job planned for this evening" - for most of us this was our first full mission, and we knew that it wouldn't be simple.
2) Cragscleft intro - We learn that the Hammers are quite nasty, and then Garrett nonchalantly says that he's going in! Oh and the mines are haunted. We've just made it though Bafford's, and now this...
3) The Escape mission, and Garrett's comment in the next video "This is not the way things were supposed to go" - you bet.
4) The final cutscene - no celebrations, no hero's welcome, but great music and visuals. The sight of that old man lying in the snow, and probably close to death, the rat nibbling away at something, and the sings of rapid industrialization at the end.
5) Lights with no switches, even in Bafford's and other mansions. It made their technology look crude and unrefined.
6) The low quality T1 textures had a blotchy look that created an impression of grime and dirt, which perfectly suited the game's setting. I feel that the T2 textures, being higher quality, lost some of that and felt a bit sterile.
7) Trace the Courier - even though it re-used the city from Ambush, the different routes and guard patrols created this nice mix of familiarity and the unknown.
8) The ghost of Laryl in the Cradle, especially her shadow and her frantic knocking on the attic door. Very creepy.
9) The background sounds - Bafford's, Zombie moans in Cragscleft, the Horn of Quintus music, Assassins, The Haunted Cathedral (fb...wav in snd.crf), Precious Cargo, Trail of Blood, T3 City, The Cradle.
10) The briefing movies, and the way they had different background sounds for Keeper, Hammer and Pagan quotes.
infinity on 19/8/2012 at 17:00
I'll never forget the first time I saw the sword hanging there in the middle of that...tower...and wondering how the taff I was gonna be able to grab it and get out.