Diceman on 28/6/2000 at 03:01
The answer is that the Keepers are really Jedi knights, and Garrett weilds The Force. Crazy? Hardly! Look at the evidence:
The Force Reach: In Empire Strikes Back, Darth Vader could flip switches and make all kinds of crap fly at Luke just by pointing at it. Garrett can snag stuff and frob switches from 10 feet away, while hanging from a rope with his bow out and looking at his compass. If he's standing in the shadows near a door, he can open that door without alerting the guard who's standing right in front of the door! Obviously, telekenetic forces are at work.
Force Mind Control: Remember Obi-Wan Kenobi and the "You don't need to see my identification" trick? All good Jedi can fool weak-minded people. Using similar techniques, Garrett can make people overlook him by standing in 4" of shadows in the corner of a brightly-lit hallway. When standing in a doorway, everyone who looks at him will think he's the door, and not a taffin' theif, unless they actually try to open Garrett and walk through.
The Force Visions: Luke, Obi-Wan, Yoda, Darth Vader, and Emperor Palpatine all received information through psychic means. Similarly, Garrett has an intuitive sense which tells him if an object is frobable by making it seem to glow. Trying to read a scroll in the dark? No problemo! The Force to the rescue, and Garrett can read even in the darkest cave. Also, his special Loot Finder and Secret Finder senses tell him when it's necessary to spend hours tearing a house apart looking for pennies that someone cleverly hid on a high ledge.
Enhanced Strength and Endurence: Jedi are abnormally strong, agile, and resilliant. Garrett can carry a sword, a club, a bow, 50 broadheads, 16 water arrows, 3 fire arrows, 5 moss arrows, 1 gas arrow, 2 rope arrows, 1 noisemaker, 2 healing potions, a speed potion, a breath potion, a catfall pation, an invisability potion, 3 landmines, a gas mine, 4 flashbombs, 12 flares, a set of lockpicks, a compass, a map, a pen to mark the map, a list of objectives, an entire set of gold dinnerware, 5 gold candlesticks, 6 bottles of wine, 3 or 4 ivory statues, a pocketfull of coins and enough gems to make DeBeers jealous, and he can lug around the body of a 6-foot-tall man in full battle armor to boot. His ability to climb ladders backwards almost pales in comparison. Almost.
However, "The Force is not perfect, and noone is perfect in its use": Garrett still cannot pick locks mentally, and must rely on clunky old lockpicks. While Garrett excells at visual deceit, his audio deceit abilities are so bad, they're negative! Any footstep; any clunk or bump; and everyone for miles around knows that it wasn't a guard on patrol, or a servant dusting the silverware. It wasn't the cat knocking the coasters off the table, either. IT WAS GARRETT!!! Even so, Garrett can still use his Jedi mind control to make people forget about his mistakes. Even if a guard chases Garrett, after a few minutes of searching, he'll forget he ever saw him and go back to business as usuall. Obvious Jedi manipulation there. Garrett's Jedi agility could use some work, too. Although he can carry about 900 pounds of weapons, tools, and loot, he is so encumbered that if he picks up a worthless object, he cannot set it down without dropping or throwing it. And he cannot get a hand free to open a door, either. And strangly, his Jedi strength always starts to fail him when he pulls his bowstring back. Five seconds and he starts to tire out!
So, when you look at the evidence, it's pretty clear that the "Keeper's Training" is really an initiation in the ways of the Jedi.
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SPCB Member
Official Funds Collector and True Lord of the Dance.
[This message has been edited by Diceman (edited June 27, 2000).]
Tels on 29/6/2000 at 16:07
Trying to
read a scroll in the dark? No problemo! The Force to the rescue, and Garrett can read even in the darkest cave.Damn, I should have taken Jedi classes instead of computer science ones. Then thez would have catched me reading in my bed at night, :-P
(Anyway, kids today probably draw out their e-book and ssh to the linux pc via bluetooth. )
Tels
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Chiller on 30/6/2000 at 22:15
Garrett has the astonishing natural light-amplifying eyes. Better than any modern top-of-the-line device. This ability goes by the strange and mysterious name "gamma correction".
Garrett also suffers of tapestry-phobia - he'll never ever touch a tapestry with his hand, even if he knows for sure there's something hidden behind it. The only way he'll feel safe about it is teach that damn thing a lesson with his blade. With one SuperSwordBlow(tm) he can disintegrate any tapestry instantly.
Wynne on 1/7/2000 at 05:46
--The Health Equalizer Amulet allows Garrett to act as if he is completely unharmed until he's dead. He can be one health point away from death and still run as fast and jump as high as if he didn't have a bleeding, gaping wound in the chest.
--NoCreak Soles make wooden surfaces virtually silent. Never worry about pesky unwanted noises again!
--Heels of Perpetual Motion allow Garrett to jump and pick up a little bit more speed every time he does so.
--His Holy Water Translocator allows Garrett to magically replace the water in water arrows with Holy Water for a limited amount of time, without having to break open the crystals.
--Jump Inhibitors Whereas, for a time, Garrett used the Heels of Perpetual Motion, when the Mechanists came around, he decided to handicap himself to prove he was truly still a Master Thief. His Jump Inhibitors cause him to be unable to jump more than two feet.
Cybernide on 1/7/2000 at 16:41
No bleed wounds:
Sure he can be hurt by sword blows, but they don't bleed and cause him to faint... very handy!
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I'm not weird, I'm different.
Chiller on 1/7/2000 at 21:47
His magical MorphShoes. On metal or marble floors, they seem to be tap shoes; however, Garrett is very silent on cobblestone...
Singing Dancing Moose on 2/9/2000 at 02:34
A note on Garrett's seeming inability to hold his breath when a burrick burps at him:
WARINING! Totally unrelated to topic.
I have the impression that the Burrick's breath is supposed to be corrosive. If you think about it this makes a lot of sense. Burricks live in caves, and caves are limited in size. So when the burrick population gets too big, they have to dig new tunnels. Looking at the small forelimbs of a burrick, it seems unlikely they would have any use in digging. However, the corrosive breath would allow the burricks to widen their tunnels fairly easily. Also, there's a letter in Assassins from the contracters who built Ramierez's burrick pen saying that the burricks were likely to corrode the pen.
Marecki on 2/9/2000 at 02:51
I'm surprised noone has mentioned the Pockets of Extremely Easy Access so far! Notice how he can pull out a rope arrow he's holding to and jam it in his quiver, get out a flash bomb and throw it, grab the blackjack, swing it and whack the blinded guard - and all of this before reaching the floor! If we add that he was hanging just below the ceiling but in a room that has just 12-13 feet in heigh...
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:) Marecki :)
Nightvision on 27/10/2000 at 20:27
Just thought i'd bump this up in case any of our newer members can add to it. Here's one more:
-While swordmaking is a common occupation (incredibly common if you look at how many blacksmiths there seem to be in FMs), Garrett has the only surviving example of the Scabbard.
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'Here, in the bare dark face of night
A calm unhurried eye draws sight.
- We see in what we think we fear
The cloudings of our thought made clear.'
-Zeke.
please, call me Zeke.