demagogue on 5/4/2005 at 00:23
ah, cheers.
For Thief's aesthetic, it would be cool to have a pillar water fountain (either stone or wrought-iron), like the kind you see in parks sometimes.
Ottoj55 on 5/4/2005 at 01:05
a lions head, water pouring out the mouth, stick your head in the lions mouth to drink.
R Soul on 5/4/2005 at 13:05
Or a dog raising its leg :cheeky: :eww:
NeKoeNMa on 5/4/2005 at 15:57
I've just retaken the eggplant tutorial to remind how to use this. :eww:
But I still need more modeling skillz to restart making objects. Besides, I need to take a texturing tutorial and try 3ds to bin because last time it didn't work.
Textures I believe I can make myself with photoshop.
Nielsen74 on 5/4/2005 at 17:03
I think makeking the model it selv in Anima8 is easy, but how to get a texture on it I do´t know, is there a tutorial for this where you use textures that are already in thief :erg:
R Soul on 5/4/2005 at 17:40
To use textures from Thief, just open Thief2\RES\obj.crf with winzip and extract the image files to some external folder (i.e. Not Thief2\obj\ or Thief2\RES\obj\)
It doesn't matter that you've told Anim8or that the texture is in somewhere like C:\windows\desktop\dromed\objtextures, when you convert the object to a bin, the game will only look in res\obj.crf or the obj\ folder.
Nielsen74 on 5/4/2005 at 21:58
Jeyyyypiiiiii my first texturede object THANX
R Soul :thumb: :thumb: :thumb:
Inline Image:
http://i3.photobucket.com/albums/y96/Nielsen74/SecretRockDone.gifmost of you taffers may think it´s just a dark blop, but it´s a secret slid rock door :cheeky:
EDIT: lightbright is on, but thanex
TF I´l try it :thumb:
TF on 6/4/2005 at 06:58
Give it some Renderer -> Extra Light to fit in with the rest of the rock wall though, unless you've got LightBright on in that screenshot.
R Soul on 6/4/2005 at 12:10
The object equivalent of light_bright is lit_obj_toggle
If you have Komag's custom menus it's in the View menu.