G'len on 17/4/2005 at 05:49
Looks like the cancer rate in the Thief universe is going to go steeply up :) :thumb:
GORT on 17/4/2005 at 09:05
Quote:
Nielsen74: Thanx for the fountain, looks great You said that the button works, NOP, HOW do I make it work You dit´n include any readmy file
It's all in the joints section in the tweq properties. Just take a look the button object's properties. It works like that. :thumb:
EDIT: Now about a low poly version, hmmm...
I'm kind of busy at the moment. Trying to get that mission set done and all. :tsktsk: I really want to get it done.
Nielsen74 on 17/4/2005 at 19:01
Quote Posted by G'len
Looks like the cancer rate in the Thief universe is going to go steeply up
Whit all the smoke from the maknists new machins it´s not going to make that big a diffrence :laff:
Quote Posted by GORT
It's all in the joints section in the tweq properties. Just take a look the button object's properties. It works like that. :thumb:
I´l look in to it.
Quote Posted by GORT
EDIT: Now about a low poly version, hmmm...
I'm kind of busy at the moment. Trying to get that mission set done and all. :tsktsk: I really want to get it done.
Just a proposal nothing urgent I guess ;)
Any oun doing a Helloween mission :cheeky:
Inline Image:
http://i3.photobucket.com/albums/y96/Nielsen74/Pumkingman.gifShould I continue or is it just too lame :erg:
Inline Image:
http://i3.photobucket.com/albums/y96/Nielsen74/Carriage.gifA Carriage
Flecha das Sombras on 17/4/2005 at 20:08
"LAME"??? :eek:
It is really a nice work! :thumb:
R Soul on 17/4/2005 at 20:41
I think the wheels should have 8 or 10 sides, and the corner where the body overhangs the rear axle should also be a little more rounded.
Apart from that it looks nice :thumb:
Nielsen74 on 17/4/2005 at 21:44
Quote Posted by Flecha das Sombras
"LAME"??? :eek:
It is really a nice work! :thumb:
Thanx :)
Quote Posted by R Soul
I think the wheels should have 8 or 10 sides, and the corner where the body overhangs the rear axle should also be a little more rounded.
Apart from that it looks nice :thumb:
Thanx R
Yes but I need to watch the polycount this is already 460 polys and I made oun before that I think whas much nicer but DromEd cut´n handle it (over 2400 polys) :(
I´l try :sweat:
My StreetLampPosts:Gas,Fire,Electric.
Inline Image:
http://i3.photobucket.com/albums/y96/Nielsen74/MyStreetLamps.gifAny oun know of a good cast iron texture in dromed or?
Oun Whit out and Oun whit Particle:ElectricLampCenterBall
Inline Image:
http://i3.photobucket.com/albums/y96/Nielsen74/OunWhitOunWhitout.gif
Asgaroth on 18/4/2005 at 15:07
I tried making that once!
But I got stuck on the leaves(I did the rotating crap and they all went arseways)
I gave up and just came up with stuff to model...
By the way, does anyone know how to make particle affects in anim8or(Flames, dripping water?)
GORT on 20/4/2005 at 18:49
:rolleyes: I feel like creating something...
What object should I make? :p