Ottoj55 on 6/6/2004 at 00:32
very impressed sluggs, that tutorial page you sent me to was great.
Sluggs on 6/6/2004 at 05:28
Thankyou all! :cheeky:
'Ere, 'ave another screenie! :cheeky:
Inline Image:
http://i71.photobucket.com/albums/i133/SluggsUK/anim8or/plant2.jpg One thing though, this object doesn't appear to floor in Dromed but in-game it certainly does! I've had a look at the object again in Anim8or and it's fully centered so i can't understand why it does this! :o It may have something to with the fact that the final object was scaled down for T2, i'm not sure.
Anyways, i will soon have my fountain finished-up and then i will start on the wall lights for my FM. I just have to create the water part in the middle, like a Font, and then texture it. After those, some Window Frames, like this
Inline Image:
http://i71.photobucket.com/albums/i133/SluggsUK/anim8or/winframe.jpg because i'm sick of having to brush them out all the time, plus it's another way to reduce those dreaded poly counts!
Anyone know how to set objects to "Wall" like the torches do when you type "Wall_Object"?
comfortably numb on 6/6/2004 at 17:54
Sluggs, what are you doing up at 6:28 in the morning? It's unnatural!
BTW Great work! :thumb: :thumb:
R Soul on 6/6/2004 at 18:48
Quote Posted by sluggs
Anyone know how to set objects to "Wall" like the torches do when you type "Wall_Object"?
You're not using Komag's menus? You should because Wall, Ceiling and Floor Object are in the Edit menu.
An object won't Wall (or the other two) if it's too far away.
You'll notice that ElecWallLights only connect with the Wall when there facing 180 degress in the wrong direction. See the ballroom in Gervasius's mansion.
If you want the light to face 90, you have to set the Heading to 270, Wall Object, then set it to 90. They forgot that last bit in Gervasius's mansion.
180 degrees is easy enough, but if the object doesn't have a square bouding box then a 90 degree error is rubbish. Takes banners for example. Place one near a corner and Wall it.
The problem is the way it's oriented in the object program.
If your object has this problem, open the original file (hopefully you kept the an8) and rotate it 90 degrees on the Y axis.
Ottoj55 on 6/6/2004 at 19:43
some objects don't wall correctly, the sides wall instead of the backs, i realized that in t3 most of the windows on the streets are just objects, i'm thinking about doing this as well, it would allow for a lot of detail and polycount savings, but i'm nearly the object maximum, i'm at 1994 in the basso project and still have a lot to add.
Sluggs on 6/6/2004 at 21:52
Quote Posted by R Soul
If your object has this problem, open the original file (hopefully you kept the an8) and rotate it 90 degrees on the Y axis.
Thanx for that, that's what i needed to know. :thumb: As for the .an8 files, i save everything that can be saved! As for things like custom menus and scripts, i don't use them.
@ Comfy, true but i'm a nocturnal fop!
Sluggs on 7/6/2004 at 17:23
I added a new object to my Custom Objects section on my site today. If you have trouble finding it, it should be added to Schwaa's Low Poly Guild soon. :D Thanx Schwaa. :thumb: I won't post here from now on when i have created a new object, you'll just have to keep checking my site! :thumb: Taff on!
Sluggs on 8/6/2004 at 04:25
This texturing business isn't so bad once ye get started! I'm rolling these models out now like there's no tomorrow! (Unlike my FM's) :joke: I just finished a Ball Light, now on my site. I know i wasn't going to mention this any more but there's probably taffers' who could use a new light for their Mansion! :sly: You could even scale it to half-size and use it as a DeskLamp!
Ze object...
Inline Image:
http://i71.photobucket.com/albums/i133/SluggsUK/anim8or/blight.jpg I had to look at an original T2 light to help me with this as the original object i created didn't illuminate! :o All fixed now! :D
What ye waiting for, get using it! :cheeky:
PS. More lights coming soon! :)
Yandros on 8/6/2004 at 11:23
Looking great, sluggs! Suggestion - why not make the stained glass on your window partially transparent?
Sluggs on 8/6/2004 at 11:27
I can easily do that Yandros. I'll make a couple more versions of that soon. :thumb: Variety is the Spice of Life and all that twaddle! :cheeky: