Yandros on 30/4/2005 at 17:12
...and I've been out of college longer than you guys have been alive. :rolleyes: ;)
Nielsen74 on 30/4/2005 at 20:15
I´v ben downloading all the items that I can lay my mouse on, but I must say there are some sloppy heads out there that "forgets" to put a readmy file in the zip files :nono: so I hav several objcets that I can´t remember who made :erg: (my problem) and another thing it whould make it much easyer to judge if an item is what oun want or not if there is a picture of it IN game :idea:
All that aside there are alot of good objcets out there, but not enough so keep making them :thumb:
epithumia on 30/4/2005 at 20:56
Quote Posted by Yandros
...and I've been out of college longer than you guys have been alive.
I think I was
in college longer than some of these folks have been alive.
Asgaroth on 30/4/2005 at 23:05
Quote Posted by Nielsen74
I´v ben downloading all the items that I can lay my mouse on, but I must say there are some sloppy heads out there that "forgets" to put a readmy file in the zip files :nono: so I hav several objcets that I can´t remember who made :erg: (my problem) and another thing it whould make it much easyer to judge if an item is what oun want or not if there is a picture of it IN game :idea:
All that aside there are alot of good objcets out there, but not enough so keep making them :thumb:
I sent some requests and 2 half done meshes(they need the arm models attatched, and 2 .cals made, 'cause I can't do that sort of stuff :( ) to Targa, they'll hopefully be finished soon
Nielsen74 on 1/5/2005 at 13:39
Ok I´v made a Pooltable but when I set up a spotlight over it the light shines through it, What property shall I giv it to "stop" the light, I hav tryede Object System -> Immobile:TRUE but that dit nothing :confused:
Inline Image:
http://i3.photobucket.com/albums/y96/Nielsen74/RedPoolTable.gif
Camus on 1/5/2005 at 13:59
I think you need to set: "Add-Render- Runtime object shadow" to.
TF on 1/5/2005 at 14:01
What are the pool table's physics dimensions? They should match the object's actual size.
Runtime Object Shadow should only affect your lightgem, and have minimal or no visual effect on the world.
Nielsen74 on 1/5/2005 at 15:24
The table's physics dimensions are the same as the dimensions in wier view :confused:
R Soul on 1/5/2005 at 15:33
The Physics Dimensions shouldn't have any effect on the shadow.
Are you using Object Cast Lighting?