Nielsen74 on 30/7/2005 at 21:12
Thanx
Yandros but not quite what I had in mind, and I´v already searched throug your Object´s for any usefull textures :sweat: , I was thinking more like this whitout any bumps or shadows :eww:
Inline Image:
http://i3.photobucket.com/albums/y96/Nielsen74/Cast_Iron_Noob.gifEDIT: I´l hav a look see, Thanx
Ottoj55
Nielsen74 on 30/7/2005 at 22:47
Dit try but now the Bandsaw has stikkers like this
Inline Image:
http://i3.photobucket.com/albums/y96/Nielsen74/badgif.gif I know it has to do whit the thief palet of colers and I hav no idea how to change that in Adobe photoshop whis is the darwing tool I´m useing :tsktsk:
Asgaroth on 30/7/2005 at 23:04
Copy and paste some of the rest of the texture over the stickers, it might look blotchy but it beats push sticks
GORT on 31/7/2005 at 06:58
Quote:
very nice axe and mace GORT! Can you send me as well?
Sure thing! :cheeky:
I just need your e-mail address. Just e-mail me at
oonaglah@yahoo.com
Sluggs on 4/8/2005 at 21:59
Nice to see new models. :thumb: I've been making another load but i shan't be releasing this last bunch until my new FM is finished.
I've abandoned Lower Featherstone and the Museum for now as i'm working on a much better mission. It's looking very nice so far if i may say so! :cheeky:
Time to check-out ThiefMissions for these new FM's, Woot!
BTW, got T2X from PC Gamer a week ago. :wot:
Yandros on 5/8/2005 at 02:46
Great to see you, sluggs! Wow, sluggs and Targa show up at TEG the same day! :cheeky:
Ottoj55 on 5/8/2005 at 02:51
sluggs, pm me when you have the models, i can host them, schwaa really isn't doing much new hosting these days. and check it out, i'm running a contest for newbies, woot indeed.
Ottoj55 on 5/8/2005 at 04:08
thanks to the sudden reapperance of targa, some nice tuts by schwaa, and a pm to shadowspawn that really just solidified things in my head, i solved by combat bot problem, and boy am i glad.
meshbld doesn't love you.
there, thats the basic problem.
or to more specific. when building static objects its common to build them with multiple parts that are combined. this is old hat so to speak. meshes are different.
the problem is that the legs, the arms and the main body consisted of multiple parts, these parts were combined and exported in "logical" groups. that is, the body of the robot, the boiler door plates, and the pelvis area are a "logical" group. these combined areas were sent to lithunwrap to be mapped for a texture, and then textured up. viola, a single textured mainbody piece that can be reimported to anim8or. NO, the single new piece when returned to anim8or is somehow NOT the same as the pieces that were texture mapped on their own.
now, probably unrelated, the "bad" parts all lack the smooth angle data, so deleting them i was able to produce a robot with feet, hips and gun barrels, the "good" parts.
here you see the "good" parts in action trying to kill me
Inline Image:
http://www.jasonotto.net/screenshots/edlives01.jpgso now i have to rebuild the "bad" parts, and check them one at a time as i complete my kill bot. but its good to know that i've solved the problem after nearly 8 months of waiting.