Schwaa2 on 23/11/2005 at 19:08
Nope, just shrink that plane so it's inside the barrel, just to the edge so it can't be seen.
can't really tell what you've got there.
If you have a cylinder that sticks out of the main barrel, but is also inside the light is probably bleeding across the polys, in which case detaching the edge verts from the indise and outside pieces will stop the bleeding.
But if those polys are all from the outside only, thn setting object system>immobile=true should fix it, this will make the polys inside the barrell block light, giving you cool shadows too.
Nice job btw. You should also set renderer>runtime object shadow to it so the player can hide right next to it:D
If that doesn't work I could take a look at it for you to see how you made it.
Nielsen74 on 23/11/2005 at 19:17
Thanx, It´s just a gauge that has ben renamede, so all that should be set by defult, I think :erm:
Schwaa2 on 23/11/2005 at 21:46
Probably not, a guage is a very simple small obj, most likely LGS didn't set those props as they take up systems resources, and why waste resources on a little tiny obj.
Ottoj55 on 23/11/2005 at 21:47
thats actually exactly what i wanted, is that a single texture wrapped around it, or is each face a texture? i would like to do a variety of skins on it eventually.
Nielsen74 on 23/11/2005 at 23:21
Sorry just a single texture wrapped around it, but I can replase it whit the replase0 texture, if that´s OK whit you?.
And Schwaa2 I´l Email you the drum to see if improvements can be made :thumb:
Ottoj55 on 23/11/2005 at 23:46
no, thats fine actually what i wanted for it.
Nielsen74 on 24/11/2005 at 00:03
Ok, on it´s way by Email :thumb:
ZylonBane on 24/11/2005 at 00:10
Is that model using flat shading?
Ottoj55 on 24/11/2005 at 00:29
oh, i can change that if its the case, i really just wasn't in the mood to work out the vhot tonight, thanks a lot, look for homeless people keeping warm soon.