GORT on 18/3/2006 at 06:47
Ignore this post...:sweat:
I didn't get the question right....:tsktsk:
*Smacks self in the face.*:p
GORT on 18/3/2006 at 09:38
OK, mr_luc. The one good thing I can think of when having them as objects is that you can make them look more rounded (PHONG). But I would have to see what I can do with 'em since I've never made them as objects, yet.
I'll check it out.
Sluggs on 18/3/2006 at 12:28
Awesome objects there Gort! I can't wait to see all your new one's in your forthcoming FM pack. :D
Love the plant and the chair. :D The fan light is just like the one i started making, but never finished. I'd be happy to host them for you. Send them me via the email thingy and i'll stick 'em up here for you. :thumb:
BTW, is that a new corona bitmap i see there?
Yandros on 18/3/2006 at 13:12
No kidding, those coronas look sweet! As for the columns, just be careful not to go crazy with them, there is a limit to how many objects can be visible at one time - go over it and objects start vanishing from view. I had that problem in A Thief's Holiday (especially the original version).
Sluggs on 18/3/2006 at 13:34
I never did find a use for those snowball objects Yandros. Did they have one or were they just for fun?
Yandros on 18/3/2006 at 14:16
Just for fun. I like saving them up and then splatting the dinner guests with them during the ending camvator ride. :cheeky:
Nielsen74 on 18/3/2006 at 15:14
Quote Posted by mr_luc
What are the various options for columns? So far, I've only seen one, a mechanist-looking one.
OK i´v just made a column with the replase0 texture so you can hav dif. looking columns, i can Email it to you if you can use it :D
Inline Image:
http://i3.photobucket.com/albums/y96/Nielsen74/Replace0ColumnBox.gifP.S. more diffrent columns on the way.
mr_luc on 18/3/2006 at 23:21
Boy howdy. That is quite cool.
The idea of replase0 static meshes (;), I know that's not literally what they are, but a lot of the principles are the same) -- I have some ideas about what additional building blocks might be.
For one, a VERY simple arch with 2 replacable textures: the one that tiles on the underside of the arch, and another that is projected across the front and back faces. The arch could be constructed out of a rectangle with half a cylinder subtracted, and no additional flourishes, not even niceties like indented edges; the idea would be that using default mission textures, you would create doorways as simple rectangular cutouts, and then size and appropriately texture an arch object that you place in the top of the door cutout.
Also, what about (in addition to the excellent object you've already created!) a simple cylinder with no variation in width from top to bottom, and a replacable texture. That would let us size it as necessary, and use it in a variety of different situations -- maybe not even as a column, but alternately as a large pipe (if we need one that's larger and smoother). Other situations would likely present themselves as well.
Changing the texture, and not having a top or bottom piece, would open it up for people to make, say, swappable bottom/top pieces, for the columns to be stacked 'cleanly', etc.
Other thoughts for useful 'building block' replase0 objects:
- cube with subtly rounded edges. Could be stacked and used in a GREAT variety of situations -- for instance, to embellish buildings as cornerstones, stacked to create unique columns, etc.
- cylinder with subtly bevelled top and bottom, about as tall as it is wide.
- version of both of the above, and the column object mentioned above, without bottom/top faces (to avoid wasting those polys when they aren't going to be seen -- for instance, when they're being stacked).
- a cylinder like the one mentioned previously (unbevelled), ie the same proportions, but cut in half and in a quarter, and with the visible faces reversed. Thus, it would be the complement of the cylinder object in situations like hallway corners where you may brush out a simple notch in the wall and want to use the custom texturable objects similarly to how you might use a patch in other editors. ;) Oh yes.
Heeheehee, ttlg, you KEEP SUCKING ME BACK IN! I've been dromeding over my lunch hours, trying to remember how this all works, and I'm just starting to feel like I'm getting my "Dromed Legs" under me. I think my install is still a little messed up, but that hasn't kept me from trying to get my brushwork up to speed. I'm having a blast so far.
Edit: so, later tonight I'm going to sketch out some better descriptions of some other reusable objects I think might be useful -- don't feel obligated in any way to make any of these things unless you also feel that the benefits would be there. This is all just ideas as to what might work. ;) I really feel like a kid in a candy store here.