The_Dude on 27/3/2006 at 22:13
Nice wardrobe Sluggs! I tried it in game and found it quite hard to use. Placing objects on the floor and shelf is a bit hit and miss and trying to pick them up even harder. Maybe just me. :erg:
Schwaa2 on 28/3/2006 at 00:54
Unfortunately that's the prob with placing obj in and on all other objs in Thief.
Maybe we as modelers should start putting the hieght of selves in the readme, then the FM author only has to type in the number, and not try to find the right spot. It's probably harder on an obj with doors than without.
I do agree R_Soul that having seperat frobbable objects looks better, but then you have more objs.
In the case of the cab you could have the back, and an obj with the doors, so that's only 2.
I did this with my new bathroom objs, only the sink handle lights up, but it is an extra obj.
Sluggs on 28/3/2006 at 06:54
Quote Posted by The_Dude
Nice wardrobe Sluggs! I tried it in game and found it quite hard to use. Placing objects on the floor and shelf is a bit hit and miss and trying to pick them up even harder. Maybe just me. :erg:
Yes, i know what you mean. If you're going to fill it with all sorts of stuff, then yes, it'll take a while to position everything! A version without doors would help with this, then you can swap it for the one with doors when you've finished placing the objects. I'll do just that and update the .zip
.zip updated. Please re-download for the latest version.
(
http://homepage.ntlworld.com/vaughn.cooper/objects/slgdrobe.zip) slgdrobe.zip
Just change the current model name to "nodoors" then back to "slgdrobe" when you're through.
It might be a good idea to make the wardrobe unfrobbable when opened, as i reckon getting it's contents may be a tad difficult otherwise! :p
The_Dude on 28/3/2006 at 07:22
:thumb:
Nielsen74 on 28/3/2006 at 08:48
Well what i tent to do if i hav to put things inside boxs/closets and that like, is to put the 3d viwe inside the object, just above the shelf, still takes a bit of fitling :erg:
Sluggs on 28/3/2006 at 21:28
Usually, one cannot see said objects because of some rendering problem.
Dr Sneak on 1/4/2006 at 02:04
Use the Dark Side of the Force!:laff: :thumb: