Mortal Monkey on 11/6/2004 at 14:01
I use 98SE. When I formatted I ran into the same problem you did, and installing the VB files did naught. But then I stumbled across a reference to some files in the readme of some completely unrelated piece of software, and that did the trick. Sadly though, I can't remember its name.
Sluggs on 11/6/2004 at 14:48
I'm going to have a Door&Window frame pack soon. I just finished another window frame for an 8x8 glass texture and i was going to zip it up alone but then i thought, "What's the point in doing that? Why not just make a pack?"
So, i'm doing just that! I'll post here when it's done. ;)
Yandros on 11/6/2004 at 19:19
Excellent! Looking forward to it. I've been thinking of making a tut or two...
sterlino on 11/6/2004 at 20:08
Sluggs is the new master builder folks !! :thumb:
Sluggs on 11/6/2004 at 21:48
Quote Posted by Yandros
Excellent! Looking forward to it. I've been thinking of making a tut or two...
Thanx for the support taffers', it really helps. Please go ahead and write some tuts, you can never have enough of those! I shall do the same for making an object starting from Anim8or and ending up in T2, one day.
Tuberov on 12/6/2004 at 04:33
Quote Posted by sluggs
Just press "PrintScreen" on your keyboard and then run your paint program. Your piccie should now be in the clipboard, whatever that is, memory i think, then just goto "Edit" and "Paste Image" if nothing happens, then try again. Glad to see another taffer at this! :D
BTW, i never got 3DS2BIN to work either, even after installing the VB files! :( I contacted NV about it but he was stumped too! I guess it doesn't work on Win 98. Do you use 98 to?
File is too big to put on imageshack so I can't post it :(. Anyways, it doesn't do anything when I put it through Bsp (I can get the .e file, but it makes a really loud beep like 4 times during it). Bsp just comes up and goes away, not even staying up long enough to really see anything. Could I be missing a file in the folder I have it in to make it work.
When I run it through Nameless Voice's 3ds-->bin.....it comes out saying something about a test that failed (Nameless Voice, any thoughts?). I'm half way thinking about sending it to you, Sluggs, to see what you can do with it :tsktsk:.
Off to try again.... :nono:.
EDIT: Got the pic to work correctly. Here it is:
Inline Image:
http://img19.imageshack.us/img19/9545/LampPost.JPG
Sluggs on 12/6/2004 at 04:48
Sure i could take a look at it if you like. As for the screenie, you could email it to me and i'll resize it and post it here for you if you like.
Are you using BSP correctly?
Run using Dos Prompt and then type:
BSP myobject.e myobject.bin and that's it.
Before you do so though, you'll want to edit myobject.e first and add in PHONG in between the two comma's in the material lines. I use "Edit.com" for this.
Example...
MATERIALS{
1,"material02",,TMAP "water.gif",100,TRANSP 0,ILLUM 100;
2,"material01",,TMAP "wood.gif",0,TRANSP 0;
}
Change to...
MATERIALS{
1,"material02",PHONG,TMAP "water.gif",100,TRANSP 0,ILLUM 100;
2,"material01",PHONG,TMAP "wood.gif",0,TRANSP 0;
}
Adding this line will make the objects reflect light correctly. If you leave PHONG out, they will not look so good.
mopgoblin on 12/6/2004 at 05:38
That looks like it uses far too many polygons. The limit is 1024 (and squares, pentagons etc will be split into triangles, meaning more polygons than Anim8or reports). I'm not sure, but there might be a vertex limit too. I don't know if going over the limit will break BSP, but it will break the object in DromEd.
Sluggs on 12/6/2004 at 05:59
Hey that's cool but it's got way too many poly's for Thief, sorry! You'll have to make a low poly version of it. Just use "Subdivide faces" the once and that should be OK for Thief.
BTW, What is it? Looks like either a Horn, a Shower or a Torch upside down!
Tuberov on 12/6/2004 at 06:13
Quote Posted by sluggs
BTW, What is it? Looks like either a Horn, a Shower or a Torch upside down!
It's my lamp post :p. I'm trying to send it to you now in an e-mail, it's taking a while to attach zipped up (i'm sending another one I made, a double lamp post). I don't know what you guys are looking at on there for the number of polies (never knew computers that well). That's why I want help with it.
Hey sluggs, do you have any instant messanger of some sort?