The_Dude on 21/6/2006 at 07:33
Excellent!
Ottoj55 on 22/6/2006 at 04:46
i can host if you are in need, i need the zip and a thumbnail image.
Nielsen74 on 22/6/2006 at 08:16
Quote Posted by Ottoj55
i can host if you are in need, i need the zip and a thumbnail image.
Thanks, Mail´s on it´s way :thumb:
Ottoj55 on 24/6/2006 at 11:51
these new objects should be posted soon. if anyone else is in need of some hosting for objects email me about them, schwaa doesn't update the low poly guild too often and not everyone can afford to buy hosting. i've got space and bandwidth to spare.
sterlino on 4/7/2006 at 04:45
inspired by this thread i've done dozen of new objs (i usually reveal them all when my missions are complete) above it all i think is time to make it 'stiky'. d'ont u agree??
Sluggs on 4/7/2006 at 05:52
I only release a few new models, the rest will come with the mission. I was going to make a new pack, complete with gamesys, but i thought i might as well release everything in a new mission instead. Don't expect to see the Elephant in-game, or the Bison, at least i think it's a Bison, but i think i'll use that Camel for an Easter Egg. Whoops, said too much there! :o
metal dawn on 7/7/2006 at 21:07
Quote Posted by sluggs
I only release a few new models, the rest will come with the mission. I was going to make a new pack, complete with gamesys, but i thought i might as well release everything in a new mission instead. Don't expect to see the Elephant in-game, or the Bison, at least i think it's a Bison, but i think i'll use that Camel for an Easter Egg. Whoops, said too much there! :o
They could be displays in a museum or mansion, either stuffed specimen sor wax replications, whichever.
By the way, it's great to see this thread is still getting a lot of activity.
Sluggs on 8/7/2006 at 01:20
No, they are only suitable as distant objects. They are not 3D models, but flat cardboard cut-outs.
The Pixie on 15/7/2006 at 09:44
I am trying to do some simply editing of an existing model. I converted to .e with bintoe.exe, then to .3ds with eto3ds. In Anim8or, I imported, changed the scale, and rotated it, hen exported. Then usedN 3ds2e.exe and bsp.exe to get my .bin. Everything seemed to be going fine, all files were getting produced, no error messages. But in DromEd, all I can see is a wedge. However, the wedge looks like it has been scaled and rotated!
What is going and how do I fix it?