Sluggs on 8/3/2007 at 11:27
:thumb:
Quote:
(i don´t think there´s anof "highclass" lamp´s out there!)
You're right. I'll probably make a couple too and add them to my ever expanding gamesys!
Schwaa2 on 9/3/2007 at 00:42
Cool, but hard to see on that very busy ceiling :D
Sluggs on 12/3/2007 at 07:47
Inline Image:
http://i71.photobucket.com/albums/i133/SluggsUK/anim8or/GlassFonts.jpgMaking a glass font...
First, download my environment textures, (which are Anim8or ready), from (http://www.jasonotto.net/resources/Environment.zip) here then extract them ready for later. File also contains an .an8 example. (Thanks for the hosting, OttoJ55) :D
To create some text, goto object edit mode then click the text button Inline Image:
http://anim8or.com/manual/buttons/b_text_u.gif then click anywhere on the screen to type. Once you have typed in some text you can double-click it to change the font/size.
When you're ready, select your text then goto Build and select Extrude then click OK Now goto Build then select Ungroup then Join Solids
Now we have our text, let's make it glassy!
Open up the material editor and click on Textures Click the Env. Map button then the Load Texture button. In the six boxes, point the program to the textures you downloaded earlier, placing each in it's correct place.
Once you've done that, click "OK"
Now you'll see a new texture appear underneath Checks called right: (cube-map) Use this texture and apply it to your text.
You'll notice that your new text isn't quite looking glassy, so double-click it, then in the Smooth Angle box, enter 180 and click OK
Just before you render an image, double-click on your new material and set the RBG colour to black, sliding the slider down to the bottom, then clicking OK This will reduce the glare and give you a realistic glassy look.
Now you've got a nice glassy font for your Thief mission titles or whatever! :D
Tip: Also try giving the material some transparency. A nice setting is 0.25~
Sluggs
Sluggs on 12/3/2007 at 08:36
Also using environment mapping, you can make a nice texture for a gem or other model, rendering the object and saving the image to create a texture with...
Inline Image:
http://i71.photobucket.com/albums/i133/SluggsUK/anim8or/Gem1.jpgThe
Smooth Angle setting for this is 0.00 The higher this value, the more environment reflects in the model.
PS. I have included this model in the Environment package above.
R Soul on 12/3/2007 at 17:10
However much you think Dromed sucks, Filefactory sucks 10 times harder
I.e. it looks like a nice tutorial but I cannot download the textures:
"Sorry, there are currently no free download slots available on this server."
R Soul on 12/3/2007 at 20:25
So I got the textures in an email - thanks Sluggs :thumb:
Who'd have thought that those textures would combine to make a good glass texture?
Schwaa2 on 12/3/2007 at 23:36
Nice gem, would make a great tex.
I made some brick textures in max basically the same way.