Sluggs on 12/6/2004 at 07:33
Anim8or doesn't actually tell you how many poly's an object has but it does give you some info - Options/Info You could always export it and load it up in something like 3DS Max, which gives you that info i think.
I can see that your Lamp post has many poly's just by looking at it. :eek: But that shouldn't worry you should it since you saved your model in stages. You did didn't you? ;)
BTW, i don't have any messaging programs. Nobody to talk to! :( :laff: I used to have ICQ but i never used the thing.
Tuberov on 12/6/2004 at 08:59
Well, I'm on AIM (you'll notice from my profile ;)). I think this might be a lot easier for me to figure out if we were able to communicate like that. I'm obviously not forcing you to get any kind of instant messanger services. I'm just one of those people who need things explained step by step (you know, kind of like the hand-holding sort of way). Then I can do it on my own after I've been "shown".
No, I didn't save throughout my progress (still not used to it :tsktsk:). I'd have to start over again. I've got the process for making it down pretty good now, I just don't know what to do to make it look like that with a low poly count to it. I mean, to make the curve like it is, I had to extrude tiny bits over and over again.
.............just checked on the attaching the file to the e-mail.......still trying to attach.............
I don't know DOS that well, so that might be another problem as to why it's not converting to .bin format. Again, I'm the kind of person that needs a step by step explaination. I'm not exactly sure on how to run the BSP in DOS :confused:.
....................still attaching.........................
Oh yeah, I don't have 3dMax either, nor a working version of PSP (my trial version ran out and I don't have the money to get the full version of PSP 8.0).
................attaching...............attaching.................
Sluggs, by all means, if you think that you can get a lamp post that looks like that done with "low polies", then go for it. I'm just trying to get this process down so I don't have to depend on everyone else to do it for me (like everything else :sweat: ). What I really couldn't get is the whole "getting it into the UV Mapper portion", basically anything about texturing I couldn't get, and obviously the conversion didn't go to well either :p.
...............you know, I'm starting to think that putting the zip file on a floppy and sending it to you would be faster......................
Ok, I think I've rambled enough. I'm tired, I should go to bed :bored:.
................attaching............ie yie yie......................
Fidcal on 12/6/2004 at 09:59
HOW DO I MOVE A POINT?
I can't seem to select a point to move it. According to the manual for point editing I have selected the 3-dot button of the four at the top, the single dot button in the set of 6 below then the button right at the bottom which is a crucifix with arrows. But clicking on any point has no effect and does not select it. How do I select and drag an existing point?
Sluggs on 12/6/2004 at 10:14
@ Demetri...
Start off by creating a custom folder for all your objects. Give it a simple name like "Objects" for making things easier in Dos mode. Dos doesn't like long folder/file names! Place this folder in the main root directory on your drive.
Next copy those important tools into it like N3ds2e.exe, BSP.exe, BintoE.exe and Eto3DS.exe and export all your .3ds models into that same folder. Save your .gif files in there too, might as well keep everything in one place!
Once you have exported your new object there, goto the Dos prompt, found under: StartMenu/Programs and then change the directory of your object folder by typing: CD:\X (X = Your folder) Now type: Doskey (This will make whatever you have typed in return when you press the up arrow and will save you typing it all out again!)
Now it's time to convert your .3ds file to an .e file. Type in: n3ds2e X.3ds (X = Your object name) and that will create a new file. Now type: Edit and a text program will load up! Load up your new .e file by pressing "ALT" and then press the down arrow and goto "Open" and press "Enter". Now press "Tab" and go down the list until you find your .e file and then press "Enter"
Now you will see two comma's together in the material lines. Type in "PHONG", without the quotes, between the two comma's, in each line where there's two comma's and then save it using "ALT", Selecting "Save" and then pressing "Enter" Then using "ALT" again go down the menu and select "Exit"
OK, we're back in Dos!
Now type BSP X.e X.bin (X = Your .e file) BSP should convert the file without anything popping up. After you have done all that, type "exit" and Dos will close, unless you were already in Dos from the beginning of course and not the Desktop!
Create a new folder in your main T2 folder called "obj" and then create another folder inside that called "txt16" Your new X.bin file goes in the "obj" folder and your .gif texture(s) go in the "txt16" folder.
Now use Explorer to copy over your new X.bin object from "your folder" to the "obj" folder in Thief. Next copy your .gif files into the "txt16" folder.
Right, everything should be done now. Load up Dromed, load up your test level, you do have one surely? :laff: and choose an object to change to your new one using: Shape/Model Name.
That's it! :thumb:
[EDIT] I got your email and took a look at your lamp model. It's actually alright apart from the the curved part at the top. It's that part that's giving you the problems. It has too many poly's in it! :eek: You can chop it off from the lamp and redo it. The lamp post itself is OK for a Thief object.
Here's how to chop it off! *OUCH!* :wot:
Goto point edit mode, and select the button with the backslash on it. Now click on the button with the arrow on it and select a line near the top of the post. Now goto Edit/Select and click on "Quad Loop Select" This will make a circle around the post for cutting.
Now select "Edit" and then "Loop Cut" This has now divided your post into two parts. The post and the curved part. Now select the normal editing button, the button with the arrow on it next to the button with the eye on it and then select the other button with the arrow on it! :laff: Now select the curvy part and delete it. (Save first!) This will remove that high poly part and leave you with the low poly lamp post.
Now you can try again and make one with less poly's. :D WOOT!
Save it and check the info and filesize now! It's been reduced massively!
One last tip... Do save the post alone won't you. You'll be able to use it later for making a new version of the Pagan torch. [/EDIT]
Sluggs on 12/6/2004 at 10:20
Quote Posted by Fidcal
HOW DO I MOVE A POINT?
I can't seem to select a point to move it. According to the manual for point editing I have selected the 3-dot button of the four at the top, the single dot button in the set of 6 below then the button right at the bottom which is a crucifix with arrows. But clicking on any point has no effect and does not select it. How do I select and drag an existing point?
Click the button with the 3 dots on it, then click on the button with the big arrow on it. Now select your point(s), right mouse to select more points, and then click on that button with the star shape on it, directly under the big arrow button. Now you'll be able to move the selected point(s) :thumb:
Sluggs on 12/6/2004 at 13:25
That's not bad DA. You did a great job with your FlowerTable, as seen in "A Guard called Benny" I liked that one, alot. :thumb:
I enjoy looking at all these pics of your new objects taffers', please keep 'em coming. :cheeky:
The_Dude on 12/6/2004 at 13:32
I couldn't agree more. This thread is good fun. Thief desperately needs new objects, particularly furniture.... hint hint. Some new wardrobes, chest of draws, sideboards etc etc. Keep 'em coming.
Sluggs on 12/6/2004 at 19:11
I've just find an awesome site for getting light designs. Check this out!
(
http://www.oldlamp.com/) Some of these lights i've just got model! :D
Dark Arrow on 12/6/2004 at 20:11
Very nice site. I could do more models, if I could just get the skins and ideas. If anyone knows any other sites with good pictures of old furniture, let me know.