Sluggs on 21/12/2007 at 14:58
Awesome! :thumb: He's a lot like those in Arx Fatalis!
sterlino on 21/12/2007 at 15:32
it looks very interesting GORT... go on ! :thumb:
clearing on 21/12/2007 at 16:10
:wot: Coool.
Schwaa2 on 21/12/2007 at 16:13
Nice, fun messing with all those joint planes eh?
R Soul on 31/12/2007 at 01:42
A jug and a pot:
(
http://img179.imageshack.us/img179/1882/potsnu5.jpg)
Inline Image:
http://img179.imageshack.us/img179/1882/potsnu5.th.jpgThe jug needs a better texture. The current one is just one of the early Google Image results for "ceramic". Texturing the handle was very hard. I used LithUnwrap to sort out the UV mapping, and it was a struggle but I got there in the end.
The metal texture on the pot is from the Enhancement Pack, and the wood is from the stock resources.
And I know that Wings3d has suddenly become very fashionable but I know how to do most things in Anim8or whereas with Wings, I'd have to go and learn all over again.
Sluggs on 31/12/2007 at 02:29
Those are very good R Soul! :thumb:
Because it can be very difficult to texture in Anim8or, (I always had to break my models up and texture each face seperately), you should seriously try out (
http://www.micromouse.ca/) AccuTrans 3D That program is amazing, and will take all that hard work away from texturing in Anim8or! As much as I love Anim8or, it's UV mapping part does suck monkey balls! I guess you can't have everything!
No need to split your model up in AccuTrans 3D, like you would do with UV Mapper. I used AccuTrans 3D to UV map my arcade machine cabinets, then I did the rest with Anim8or.
Go try it out dude! Export your model to .obj format, load it into AccuTrans 3D, select Tools/Create UV Coordinates, and select either Planar, Cylindrical or Spherical UV mapping. You can adjust the texture by holding your mouse button on one of the Texture Transform buttons, and dragging it around, or you can just enter the values in. Once you've got the hang of it, you'll ask yourself why you never tried it before! :D
It can also turn triangles into quads, and vice versa. It can reduce poly counts, and if your model has multiple textures applied to it, AccuTrans 3D will break your model up, so you can select each part and UV map them seperately, or you can go to Tools/Merge All Layers and that will create a single object, like you'd select all your parts in Anim8or, then go to Build/Join Solids.
AccuTrans 3D isn't actually free, but it doesn't have any restrictions. You're asked to delete the program after 30 days if you don't purchase it. It's an awesome program, and is definately worth the $20.00 asking price.
Just try it's UV mapper R Soul, you won't regret it! :D
R Soul on 31/12/2007 at 16:22
I've had a look at that but so far I'm unconvinced. For a start where is Undo/Redo?
Say I have this:
Inline Image:
http://img166.imageshack.us/img166/7880/handle1qw1.jpgIt's an 8-sided N-Gon, extruded along a path, thus is has no default UV coordinates. I used AccuTrans to put on a planar map, and the texture has all the arrows and lines so I can see when it's aligned properly.
But that mapping isn't what I want, nor is cylindrical or spherical. How can I tell AccuTrans that this is a cylinder that has been bent/twisted so that it can get the UV mapping right? What I'd like is something like this:
Inline Image:
http://img136.imageshack.us/img136/7056/handle2fv5.jpgThis is the handle of the jug in my previous post. Note how the texture follows the curve of the handle (as seen by the yellow line).
I know about the missing poly - this is an unfinished version
To do that, I split it up into sections and cylindrically mapped each one in LithUnrwap, dragging the vertices to the corners of the texture, then saved each one. With each section in the same anim8or file (but each as a separate mesh) I exported back to LithUnwrap and used the Group feature* to move each section up so that they all followed on from each other, then rescaled it vertically so that the whole thing fitted into the texture.
What's the equivalent in AccuTrans?
*As I learned from one of those helpful tutorials you posted.
Schwaa2 on 31/12/2007 at 17:39
Not sure if it'll help but as I don't know Anim8or.
I usually map stuff like that by making a cylinder, cylindrical mapping it, the bending it or using path deform. Not sure if you can do that.