Zontik on 22/2/2008 at 10:31
Tried again and again, even make Anim8or to crash. Then I began to read this thread from the early beginning and found the advice to manually set transparent setting in *.e file.
It looks much easier to me, and IT WORKS!
But another problem is making me mad. I tried to use Inset button in faces edit mode. The result is one extra face in the center and some little segments surrounding it. That's right. But I can't apply any texture to any of new created faces: they remain grey. I still can apply textures to other faces that wasn't modified, but not for new. Save/reload and even restart computer didn't help.
The most crazy thing that some hours before I DID the same trick on another PC (which is not accessible now), and everything was right. (The OS on that machine is Win98SE, now I'm fighting with machine with XP installed, may it be the reason?) I'm afraid that something corrupted in Anim8or or even in the registry. But another copy of Anim8or didn't solve the problem. I really can't imagine what to do now.
R Soul on 22/2/2008 at 13:35
There is a way to view material transparency in Anim8or, but first you have to select some option. It's in the same menu from where you can tell it whether or not to show the grid, but the name escapes me right now.
Nielsen74 on 22/2/2008 at 16:16
The option you might be thinking of is View->Preferences make shour there is a trik in the Transparency in both the OpenGL Workspace and the File Output boxs!.
About the Inset faces thinging.... I don´t know :confused:
R Soul on 22/2/2008 at 18:12
To inset a face, turn off the grid (or set it to a very low value), select the face, then the inset button. Then click and drag.
Zontik on 23/2/2008 at 06:17
Seems like something wrong with my Anim8or. Grid is off, Transparancy is on (OpenGL and file output, both). Using Inset destroys the texture on the modified face and don't allow apply new textures. The face become grey, dark grey (depends on texture before) or dark yellow. Exported object looks the same when placed in Thief.
But some other buttons still work, and using of Scale face button permits me to solve the task. Pity I can't say the same thing abuot the whole problem.
dlw6 on 24/2/2008 at 03:42
If you want an animated crowd at a distance, it seems to me you'd want to:
* put your crowd against a blue screen (i.e. a big room colored Jorge)
* film the crowd doing its thing in-game, with similar lighting as where you will use the final product
* turn that film into an animated texture with transparency (using Jorge/blue to set your transparency color)
* apply the animated texture to a distant object in-game
That would give you a 2-D crowd, animated, with few resource demands during game play. At least I think it would. And, you would not break immersion because the crowd would be composed of familiar Thief AIs.
Don
LarryG on 7/2/2009 at 03:40
UPDATE: I am deleting and recreating the XY faces bordering the holes that won't fill and recreating them with new vertices, but using the original points. That seems to be working. Knock wood.
SECOND UPDATE: I was able to fill all holes by identifying the vertices that Anim8or does not like (only one of the endpoints highlights), but now I am left with a surfaced model whith incorrect UVs on the reconstructed faces. Sheesh!
Inline Image:
http://i255.photobucket.com/albums/hh121/goldsla/Step19.jpg
Sluggs on 7/2/2009 at 06:36
If you can't fill holes, drag-select all their points and merge them...
Edit/Merge Points (Choose 0.1)
(
http://www.youtube.com/watch?v=e1eXv7qVt1A) Here's a better example for you, for using a reference image. :)