seventyfour on 7/2/2009 at 10:40
Quote Posted by LarryG
I am constructing a flat object, what would be fabricated in the real world as a sheet metal stamped part.
[...]
Isn't it possible to just make the thing out of a flat rectangle and use transparent textures to get the right shape?
LarryG on 7/2/2009 at 12:50
Quote Posted by seventyfour
Isn't it possible to just make the thing out of a flat rectangle and use transparent textures to get the right shape?
I don't think so. This will be a moving part with an axis, and I want it visible edge on. Besides, doing this is teaching me about Anim8or. A lot about Anim8or.
Quote Posted by Sluggs
If you can't fill holes, drag-select all their points and merge them...
Edit/Merge Points (Choose 0.1)
That works a treat! I wish I had known that technique earlier yesterday or the day before.
I had not seen that before. What does that technique do to the UVs? Wouldn't it "stretch" the texture mapping as you stretch the faces?
Yandros on 7/2/2009 at 15:20
I sense a gigantic Keeper clock in our future. :D
LarryG on 7/2/2009 at 17:49
Redone using a variation of the technique shown in the video provided by Sluggs. A much easier process and much better result. Thanks Sluggs!!
Inline Image:
http://i255.photobucket.com/albums/hh121/goldsla/Step21.jpgQuote Posted by Yandros
I sense a gigantic Keeper clock in our future. :D
You never know ... Has anyone had Garrett climb on the moving hands of a clock? Will it work? Who knows? Time will tell. :laff:
sterlino on 8/2/2009 at 00:03
very beautyfull Larry, my compliments. ;)
sNeaksieGarrett on 8/2/2009 at 00:18
Cool Larry.. May I ask what those symbols are? Or rather, what are they from? (i.e. greek alphabet? made up symbols? japanese? etc.)
LarryG on 8/2/2009 at 00:31
Quote Posted by sterlino
very beautyfull Larry, my compliments. ;)
Thank you. When I saw the texture, I
HAD to make the clock! And I had to do the texture justice by making the hands as nice as the texture was.
Quote Posted by sNeaksieGarrett
Cool Larry.. May I ask what those symbols are? Or rather, what are they from? (i.e. greek alphabet? made up symbols? japanese? etc.)
They are from the three Thief games ... Check out my (
http://ttlg.com/forums/showthread.php?t=124323) Glyph Resource Pack. I used the numerals 0 through 7 in the Thief-Glyphen font (in the resource pack) for the clock numbering. Did you know that Keeper clocks only had 8 numbers and that the clock cycled three times per day instead of the two we are used to? I didn't know that until I found that clockface texture. :laff:
sNeaksieGarrett on 8/2/2009 at 01:35
Ah, I didn't know of that thread... Thanks