Zontik on 16/3/2009 at 08:17
I haven't try. I can't even deal with 1 vhot yet...
Anyway, I won't. Every flame is independent. It's easier to attach them manually in DromEd (depends on my Anim8or's skill).
Zontik on 19/3/2009 at 11:44
One more question...
Please explain how to create an axle. I know that something becomes axle when you change its name to proper (@x or z 00 .... etc). But what kind of object I should create first? Primitive? Mesh? Line?
Tried to find axle in OM's stuff, but it seems that their axles are completely non-material. I can move them, but can't change name, position (by coordinates) or any else. Or it's just a mesh with zero size?
LarryG on 19/3/2009 at 13:45
In Anim8or I use two points with a line between them. I name the line, and the points pick up the name from the line. I believe though that only the points are necessary. In other programs you may need to create a triangle and then in the e-file delete the extra point.
Zontik on 19/3/2009 at 14:00
When you say line, you mean 'edge' (term from A8's tutorial)?
And... don't laugh at me, but HOW to create A POINT??? Or you just make a cube, convert it into mesh and delete almost all points?
LarryG on 19/3/2009 at 14:28
That'll do. To save time I have an axle object that I import when I need one. I then move the points to where I need them to be and rename the "edge" / "line". I think it saves me time. Maybe not. My first may have been from a cube or from an OEM object where I deleted everything else. I don't recall. Wire view is your friend!
Zontik on 20/3/2009 at 06:34
Thanks for advice! I've discovered the fun of frame view some days ago.
Deeper I immerse, more I think that Anim8or is like DromEd: no school, no schoolbooks, no complete tutorials. Just collective mind called 'TTLG forums'.
LarryG on 21/3/2009 at 18:13
Anyone know the upper limit for the number of polys in an object which will work in T2?
In the (
http://www.ttlg.com/forums/showthread.php?t=77910) maximums & minimums thread there is this statement:
Quote:
---Maximum complexity of objects?
Don't know that one.
Around 1000+ object poly's in view before objects start dissapearing in game.
-Alexius-
Is that close to right? Objects disappear if they have too many polys? I know I've had objects with more than 1000 polys display OK ... ??
Nameless Voice on 21/3/2009 at 18:14
No, it's not correct. But objects of a certain complexity (usually around 1500-2500+ polies) will crash DromEd if you look at them.
I don't think there's an exact limit to the number of polygons, only a vague limit to complexity.
Yandros on 21/3/2009 at 19:01
We've got a couple of objects in Rose Cottage at the moment which are near 2000 polys, and no crashes yet (from them in particular).
Edit:
DAMMIT! MURPHY'S LAW SUCKS!
Yes, I just put one of Saturnine's new objects in and it crashes Dromed when I look at it. :(