Schwaa2 on 23/11/2009 at 19:08
Just tried the link, no probs for me.
Doom3 supports .ase and .lwo files only for models. Anything animated needs to be in .md5 format.
In fact looking at Digi's recent posts it seems Unreal also supports .ase.
gigagooga on 29/11/2009 at 15:16
ummm... hey, I got one pretty newbish question, since I'm trying to make some objects myself for first time. So, now I have made my first object... how can I get it to T2/DromEd 1.18 I know I need to do something like .bin and .cal ... but I'm not sure what to do next, any good advice eh? :P
gigagooga on 29/11/2009 at 15:31
so umm... what do exactly do when I have an object ready on anim8or?
LarryG on 29/11/2009 at 16:05
Export it as 3ds. Then use 3ds to bin to create a bin file which you then place in your obj directory along with any textures that you place in either obj/txt or obj/txt16 (txt is for textures which use the standard palette, txt16 is for all others). Then use it in Dromed like you would with any other custom object.
gigagooga on 29/11/2009 at 16:10
Thanks! it seems to work :)
I have another question too, how can I edit those T2 objects?
R Soul on 9/12/2010 at 14:14
That's a good object. The original object buildings are a bit simple looking.
Zoro on 25/8/2011 at 13:16
Very nice distant house... :thumb: