Fingernail on 13/6/2004 at 18:59
the light bit looks like it should be smaller than it is compared to the 'trunk' of the lamp. Or Vice versa.
Anyway, I'm sure it'll turn out great again.
Mortal Monkey on 13/6/2004 at 21:07
Quote Posted by Fidcal
I must read the instructions one day... But not today. :cheeky:
I haven't read the instructions very thoroughly either, so that one used to (and still does) catch me pretty off-guard too :sweat:
Sluggs on 13/6/2004 at 21:15
Quote Posted by Fingernail
the light bit looks like it should be smaller than it is compared to the 'trunk' of the lamp. Or Vice versa.
Anyway, I'm sure it'll turn out great again.
Hmmm, after looking at it again i think you might be right. I'll have to see what it looks likes in-game first before i go changing it. Well i tested another version of it and that looked fine, apart from the base, which didn't look right for a street light. I guess using the one with the bigger shade wouldn't have been right. All i have to do now is redo the base and texture it. Oh, and add a VHot to the shade for attaching particles to. I'll see if it looks good with translucent glass too.
The_Dude on 13/6/2004 at 22:44
Sluggs you are a one man factory! Do you ever sleep????
:eek: :eek: :eek:
PS. Keep them objects coming.
Yandros on 14/6/2004 at 02:57
That model's going to rock with some good texturing, sluggs.
Sluggs on 14/6/2004 at 04:27
That's where i'm gonna fail! :o I'm going to have to see what i can find on the web to make the post texture.
R Soul on 14/6/2004 at 13:31
You'd be surprised at how good the original object textures can look, and for each original texture you use you can reduce the number of files you need to distribute with the FM.
Dark Arrow on 14/6/2004 at 18:45
I have a couple of models I could upload put they have some problems.
The first is a new banner with changable banner texture. Is it true that if you use the Replace0.gif texture you have to use the thief1 palette? It makes some ugly banners.
The second one is this:
Inline Image:
http://koti.mbnet.fi/~darkar/screenshots/squirrell.JPGTell me what animal that is supposed to be. If you can figure it out, I have succeeded and I can make some other models to make it look like it's moving and then upload it to my site.
R Soul on 14/6/2004 at 19:11
A squirrel.
Quote Posted by Dark Arrow
Is it true that if you use the Replace0.gif texture you have to use the thief1 palette?
Only if you use an object texture.
You can put terrain textures on them as well, that's how the secret doors in Gervasius's mansion were done. The only palette limit is the one that terrain textures already have (ie needs to match full.pcx).
If a terrain texture is used, it also has be on at least one face of a terrain brush so it will stay in the levels texture palette.
Yandros on 14/6/2004 at 19:27
Nice squirrel, DA! In the U.S. at least, most squirrels have tails lighter in color than the rest of their body, for what it's worth. That will be fun to use once you have the full set of models and motions...
Speaking of animals, since T3 has cats, does that mean larger quadripeds like horses are possible if we ever get an editor? I thought the motions and behaviors on the T3 felines weren't particularly good, but we could always improve them.