Sluggs on 14/6/2004 at 20:09
It's a Kangaroo! :joke: :thumb:
ZylonBane on 14/6/2004 at 20:14
Quote Posted by Dark Arrow
Tell me what animal that is supposed to be. If you can figure it out, I have succeeded and I can make some other models to make it look like it's moving and then upload it to my site.
Well I WAS going to say a squirrel, but then I noticed the razor-tipped tail. So... I'm changing my answer to, "Not Of This Earth".
Ottoj55 on 14/6/2004 at 21:44
here in wisconsin squirrels are grey-brown with grey tails, in oklahoma where i went to school they are more reddish as a result of the red dirt.
Sluggs on 15/6/2004 at 11:42
After hours of experimenting and testing various model designs in Dromed, i decided on this one...
Inline Image:
http://i71.photobucket.com/albums/i133/SluggsUK/anim8or/postdesign.jpg Phew! I just couldn't find the right design! :tsktsk: I will complete this street light and another version of it with 2 lamps. :D I must have rebuilt this one about 8 times! :cheeky:
Oh, it looks the way it does in the screenie because it has no textures yet and lit_obj_toggle is enabled. I popped the Servant under it to give you a sense of scale.
[EDIT]Arrgh! I might even just remove the curvy part and stick the friggin' lamp on the top of the post or make 3 or more versions of it![/EDIT]
Nearly done!
Inline Image:
http://i71.photobucket.com/albums/i133/SluggsUK/anim8or/nearlydone.jpg I tried sticking the lamp on the top of the post but i didn't like it. I just have to fix the Vhot and experiment with transparancy settings. (Just setting the lamp glass to 10 was too much!)
[EDIT]Vhot & Transparency fixed. A new street light coming soon.[/EDIT]
Arrrgh! Moi Vhot's not working! :confused: The SFX doesn't attach to it! Ah, i think i know what's wrong! The whole object must have the same name as the Vhot! *Goes to fix it*
That wasn't the problem. In fact there wasn't one with the model it's just that the SFX didn't want to attach to the Vhot! :grr: I got it working by clicking on the reverse link, from the object, and changing it from there and not from the original forwards link. It works now but you can't see the flames through the glass! *Sniff* Oh well, we'll just have to have a lightsource attached to the Vhot and not an SFX!
Actually, you can attach an SFX to it but you will only see the top of it coming out of the shade as in this piccie...
Inline Image:
http://i71.photobucket.com/albums/i133/SluggsUK/anim8or/l-done.jpg Might as well make the glass non transparent. Darn it!
Sluggs on 15/6/2004 at 15:36
FINISHED!
Inline Image:
http://i71.photobucket.com/albums/i133/SluggsUK/anim8or/l-done2.jpg :eek: Look at all the little shadows the glass is casting! :laff:
All i have to do now is complete the readme file, which i'm doing now, zip it up and then add it to my site. I'll update this post once it's up. :thumb:
Update: IT'S UP! Please refresh your browser else you won't be able to find it! :thumb: BTW, the little ugly shadows can be removed easily enough, mentioned in the readme file. :D
I'm going to have to make a page on my site for all these models i'm spawning! :) I have 3 others that are finished but they are just window frames for my frame pack which i'll get back to soon.
sterlino on 15/6/2004 at 17:45
Sluggs now you are a Master ! :thumb:
Sluggs on 15/6/2004 at 17:51
Well i, i wouldn't go that far! :thumb:
ZylonBane on 15/6/2004 at 18:16
Very nice-looking model, but why is it designed like that? Having a light branch off like that makes sense when you have multiple light fixtures attached to the same post, but when you don't... it doesn't. Make sense, that is. That join looks like it's just waiting to snap off, with a perfectly serviceable flat spot atop the post begging to be used instead.
Have you done any research on actual historical street lamps? No point in reinventing the wheel, after all. For example, check out this bad boy:
Inline Image:
http://www.umass.edu/tei/ogia/gallery/russia/lamp.jpg :thumb:
ZylonBane on 15/6/2004 at 19:16
LOL.
This thread does have me interested in learning Anim8or though. For some reason the whole idea of picking up a 3D package has always given me the willies, but this looks like something I might actually be able to handle.