Sluggs on 26/5/2004 at 21:26
Actually, that model can be made with far less poly's. I will see what i can do. Maybe i'll make a low poly version of it tomorrow. :) I could even remove the egg and make it into a fancy candle holder or something like that! It would even make a nice light like the mushroom!
Ye know, i always thought eggs were laid not grown! :joke:
sNeaksieGarrett on 26/5/2004 at 22:37
Cool! :thumb: Kind of odd looking I would say, but your right, for your first object, not bad! :) I have Anim8or but I have never really used it. (well, not for my own creation, but for viewing of objects. An example is the tormenter guy from half-life that is converted to a thief ai......)
-I guess I will have to learn this program. Yeah, maybe I could make an object too!!! :) (IT'S FINALLY SUMMER!!!! YAY! NO MORE FINALS!!!!! :thumb: :thumb: :thumb: Ahem, sorry..... Today was my last day of finals. School ended today. NOw I can finally get to an fm. Well, there is an issue.... Okay, I'll stop yakking here an pm you instead.....)
shadow theif on 26/5/2004 at 23:47
AHHHHH NO MORE SCHOOL
anyways in anim8tor I can`t load textures.
how do you load textures in anim8tor???
Moghedian on 27/5/2004 at 00:00
Sluggs you taffer ! :joke: Show off something interesting, and just assume that we all know the place ya got it from...
What eggplant tutorial ? At what site ? Please ?
Moghedian on 27/5/2004 at 00:21
All right ! Thanks Eshaktaar :cool:
Sluggs on 27/5/2004 at 00:37
Quote Posted by Moghedian
Sluggs you taffer ! :joke: Show off something interesting, and just assume that we all know the place ya got it from...
What eggplant tutorial ? At what site ? Please ?
Sorry! :D
@ shadow theif, i haven't started that part yet but it looks like you need to goto "Options" at the top menu and click on "Materials" then a box will pop up on the left hand side then you double-click on "New" and you choose what you want from the features in there. Once you have done that, you click on the part of the object you want to apply the textures to and click "Apply" in the "Materials" box and you should see the results already! All that knowledge from a few hours with Anim8or and that single Eggplant tut! :cheeky: I think i love this program already!
Oh, here's a handy tip...
Save your work in stages. If you mess up, you can go back to an earlier stage - Just like Dromed!
Fingernail on 27/5/2004 at 08:45
Static meshes was, as ZylonBane rightfully pointed out, an Unreal reference.
Because if we ever get a working Thief3 editor, we'll need a hellofalot of static meshes.
For the most part in UnrealEngine 2, you can kiss BSP/CSG geometry goodbye. Everything (more or less, there must be one big 'air brush' for all to go in), is made of objects crafted outside UnrealEd.
But this is also why I said it was premature.
Yametha on 27/5/2004 at 08:52
How simple is it to actually get the object out of Anim8tor and into a mission?
Take it through n3ds2e and then edit the .e files (you need to add the 'Phong' texture command) then use BSP
And add stuff like texture sounds and etc.? Is there a tutorial for all this stuff?
That takes place in dromed. There a lots of tuts showing how to do it.
Yametha on 27/5/2004 at 08:55
Oh, try to learn LithUnwrap for the UV mapping. The inbuilt one is horrible!