Eshaktaar on 20/6/2004 at 14:08
You can use BintoE.exe and Eto3DS.exe to convert bins back to 3ds. They're available on (
http://www.angelfire.com/games4/shadowspawn/Tools.html) Shadowspawn's tool page. I'll try if the texture distortion disappears on the frame when using a texture without tiling it.
Edit: The distortion remains even with a non-tiled texture. As soon as one of the vertices is off screen, the Dark Engine seems to calculate the texture mapping inaccurately. I blame it on the trapezoid shape of the frame bars. I had to adjust the UV mapping in the 3D editor so the (rectangular) texture didn't look distorted along the edge of the two polygons. In Thief, this correction somehow doesn't work when the polygons aren't entirely on screen.
Ottoj55 on 20/6/2004 at 23:03
okay, got the texture on, got the uv texture stuff done, and i can convert it to a .bin file, but it crashes thief when i try to bring it in. any one have any ideas?
Sluggs on 20/6/2004 at 23:36
Too many poly's dude! Check ye email!
Chaos³ on 21/6/2004 at 03:09
I'm having a problem; there is no Add Light option under the Build menu for me.
Ottoj55 on 21/6/2004 at 03:32
its under renderer, you have light and animlight for animated lights (ones that turn on/off) those also need the script animlight on them.
Sluggs on 21/6/2004 at 07:05
Quote Posted by Ottoj55
finished my first object, a sodium lamp, i see these sorts of things all over the place, now to add light effects to it.
Didn't realize you were just making the lamp itself. I thought you was going to attach it to a post. Guess you can still do that and make another model from it.
BTW, i can't see your piccie. Get a new host, Geocities sucks big time! :p
R Soul on 21/6/2004 at 14:22
Just right-click the attempted picture, select properties, highlight and copy the URL and paste it into the address bar of your browser.
Ottoj55 on 21/6/2004 at 23:03
for this mission i want the light as is, but it would look great attached to a pole. i tried attaching it to a pole, but it gave me some errors, i think i over did it on polycount again, how do i determine the number of polygons that an object is using?
Mortal Monkey on 22/6/2004 at 04:31
Basically, if it has detail, it has too many polygons. I suggest you make those grilles part of that yellow texture, or at the very least make them into triangular-based cylinders with backfaces removed.