Eshaktaar on 24/6/2004 at 09:17
Ha, now you have to make the (
http://www.hello-cthulhu.com/?date=2003-11-30) Cthulhu version of that Hello Kitty, as well ;)
Inspired by Schwaa's apparition (a legless, floating AI that was never used by LGS), I made my own:
Inline Image:
http://mypage.bluewin.ch/thonr/ua/ua23.jpgThe bones are reskinned Thief objects, except for the skull, which I modeled from scratch. I used a high poly model of a skull to create the texture, which makes it look much more detailed than it is.
Making an AI is not much different from making objects, except for the additional limit planes and joints.
Tuberov on 24/6/2004 at 10:36
:wot: :wot: :wot: :wot: :eek: :eek: :eek: :eek:
:thumb:
Yandros on 24/6/2004 at 12:29
:wot: That's simply amazing! To be seen in UA, I presume?
Sluggs on 24/6/2004 at 13:13
I'm speechless and... I really wish you hadn't shown us that one! :thumb:
I don't fancy meeting those things in the FM! :eek: Have the bones got err, bones? I mean, do the arms move? That torn cloak really makes the object. It just wouldn't be the same without it. :thumb: You're obviously skilled with 3DS Max i presume. What was your first object, and how long have you been making them Eshaktaar?
Eshaktaar on 24/6/2004 at 14:46
These things will make an appearance in UA's second mission. The motions of the apparition are quite neat: When it "stands", it slowly swirls its arms back and forth. It uses a distance attack that includes waving arms and shaking the head violently. Still have to make a fitting projectile for the AI to hurl at the player.
I tried attaching a green smoke particle effect to its spine to raise the "spookiness" factor, but as soon as the AI started to move, it looked as if it were farting green gas all the time :laff:
Quote:
What was your first object, and how long have you been making them Eshaktaar?
The donuts ;) Nothing more than a textured standard torus. It must have been 1.5 years ago when I was making my first mission and realized that I needed custom objects to achieve some of the desired effects. Since then I'm addicted to modelling, as well :)
Yandros on 24/6/2004 at 17:25
Quote Posted by Eshaktaar
I tried attaching a green smoke particle effect to its spine to raise the "spookiness" factor, but as soon as the AI started to move, it looked as if it were farting green gas all the time :laff:
ROFL! :laff:
sNeaksieGarrett on 24/6/2004 at 23:34
:wot: A W E S O M E !!!!!!!!!!!! VERY GOOD eshaktaar! :thumb: Cheers to eshaktaar! Keep it up! That skeleton is sooo cool. Now all he needs is some way of hurting u. Are u planning on him hitting u with hands, a spell caster, or like haunts, where he has a sword?
~SG
Eshaktaar on 24/6/2004 at 23:49
Unfortunately, there are no close combat motions for the apparition AI, only a spellcasting movement. Since it was never used by LGS, it doesn't have many motions (only tags for idling, "floating" around, and attacking), and the death animation is broken for some reason. Doesn't matter though, as I'll make the AI disappear in a similar way the common Thief ghost does when it dies.
LJT on 25/6/2004 at 07:04
Cool objects around here in this thread. I thought this thread starts to be so big that it would be time to check what it includes.
And here I am. Good stuff sluggs and Ottoj55. You have made a lot of progress in only a month. :thumb:
Thats a great apparation Eshaktaar. It is a good thing that you showed it allready.
I would have shut my computer and run away screaming if I found that kind a creature in a FM. Now I will only just piss my pants totaly, I think. :cheeky:
And how many other new creepy things there might be in your missions?
Do apparations have their own motions. I once looked at the thief1 apparation (The lightray eye guy) at DromEd. I think it used standard spellcasting motions. Do you have to define the motion tags for apparation. Or do they come with creature type set to apparation.
Maeby I will post a picture of the object I have been making, here. When it is ready. (It is nothing good tought) Saw that Watcher had replyed to the thread. Gotta go.