Sluggs on 27/6/2004 at 03:10
Quote Posted by Schwaa2
Nice work guys, some awesome stuff.
Sluggs, I personally like that curved lamp the best. I think it fits into Thief really well, there were some fairly odd lights in it anyway, I think that just seems to match well.
Very nice lamp and apparition Eshaktaar.
I'm in a bind right now but hopefully LPG will get yet another update soon.
Thanx Schwaa. :thumb: Did you mean one of the lights above or the curved street light? I'll send you the rest of my objects when i have made the correctly sized screenies. :)
I've just had a weird experience with a texture. I placed a texture on a face and it was upside down and mirrored! :wot: :weird: I couldn't get round it so i made the texture the same way and placed it back on the face and it's the right way now! :eww:
sNeaksieGarrett on 27/6/2004 at 03:15
Eshaktaar: Aw man, that stinks. Can't u make your own motions?
let me know when your finished with him, or finished with your fm with him in it! I would love to see him in a fm.
~SG
Eshaktaar on 27/6/2004 at 03:30
With Weyoun's motion editor I could make some additional motions, though without motion capturing my attempts would most probably look very stilted and jerky. What's available is already enough for a functional AI.
I'm going to release all custom objects and AIs (if useful) when my FM is finished.
Sluggs, an upwards curved streetlight, very similar to yours, was actually used in T3 (with noticeably less polys, though). I don't have a screenshot handy atm, but it made me look twice.
Sluggs on 27/6/2004 at 05:06
Oh! :wot: That's interesting! I wouldn't mind seeing a screenie of that.
I got another object, this time a Matchbox! Yeah i know, it's not Thiefy but it can give the player an extra something to find or use to light things with! I know there's a box of fags someplace, now here's the matches!
Inline Image:
http://i71.photobucket.com/albums/i133/SluggsUK/anim8or/matchbox.jpgI'm not certain that brand names can be used in FM's but the texture can always be edited. I made the Matchbox in the same way as i made the book from my tutorial.
BSP complained about this model! It didn't like the 4 triangles, ONLY 4! :weird: Hang on, make that 8! :eww:
Have you noticed the times we all post? Are we all nocturnal fops? :joke:
Well Ding and Dang! I just un-installed Half-Life and it removed everything in my games folder! BOLLOCKS! :mad: Gotta re-install T2 now! *sigh*
R Soul on 27/6/2004 at 15:33
That book looks nice, but it seems to have way too many polys.
Do the pages need to have a total 18 polys instead of 3?
What about deleting the faces 'underneath' the spine?
'Y divisions' can be 3, then you'd use Drag Select and Move instead of Scale to shrink the 'pages'.
Then you'd select and delete the leftmost of the 'pages', then Bridge the two leftmost slanted faces.
Sluggs on 27/6/2004 at 15:43
Ah yes, i never thought to delete those faces underneath the spine! As for having too many poly's? Nah! That book is nowhere near the poly count of some of my other objects! Don't forget, i'm still learning so making models better and using less poly's will come later, i think!
Thanx for using the tut. :D
Schwaa2 on 28/6/2004 at 17:07
hmmm... the white side of the matchbox looks like it has more than 2 triangles by the lighting. A low poly matchbox shouldn't have more than 12 trianlges (2 per side).
It was the curved streetlamp I was talkin about, see, if T3 had a similar one than it must've been pretty thiefy.
You should start trying to make all your models as low poly as possible now sluggs. The more complex they are the more it slows down Dromed :D Anyway, what time better than the present eh? Try optimizing the object BEFORE you texture, that can kill alot of polys right off the bat. Foe example, the book really doesn't need to be 5 or 6 polys tal, only 3. One for each cover, one for the pages, then the texture will make the one poly page look like many polys.
Good work though. Your tuts will need to make their way to LPG someday too :)
The Watcher on 28/6/2004 at 18:56
Quote Posted by sluggs
I just un-installed Half-Life and it removed everything in my games folder! BOLLOCKS! :mad: Gotta re-install T2 now! *sigh*
Yeah, the older Sierra installers were good at that trick - happened to me a couple of times, now I just have two directories: one for Sierra games and one for the rest.
Oh, and new object:
Inline Image:
http://t2.starforge.co.uk/objects/images/turbine3.jpg Download link in sig....
ZylonBane on 28/6/2004 at 20:47
So... am I to understand that the tools to do all this stuff have existed for years, but very few people have put them to use until now? This thread is surreal-- it's like a dam broke and suddenly we're flooded with new models from out of nowhere.
Any SS2 fans posting in here? SHTUP could really use a modeler to fix a few simple things (and redo those awful-looking pipes to get rid of the texture warping).
R Soul on 28/6/2004 at 23:19
I think most people who make custom objects just make them as and when necessary for an FM they're working on and don't make a fuss :angel: :cheeky:
I think at some point sluggs has had what I call a 'Matrix moment', when a new realm of possibilities is discovered. Custom objects are very liberating :cool: