G'len on 27/5/2004 at 09:52
Sluggs - welcome to the modelling community!
An low-poly models will come in time, with practice - and so will the proper application of textures. Trust me - I started modelling in September 2003. My first model was an apple from some off-site tutorial - my second was a (quite bad, and moderately high-poly) version of the SS1 Concussion Bomb.
If you want to see my current models, look in the SS2 editing forum. Trust me, in a few months you'll be able to make almost anything you want - except for complex organics (that is, people and complex aimals such as Burricks, cat, dogs and Plant Mutants).
Sluggs on 27/5/2004 at 10:25
Thanx! I'm glad i can finally join you! :cheeky: I thought i'd never be able to make any objects! :o Thanx to Anim8or and the Eggplant tutorial, i have began my journey!
I will make another version of the Eggplant soon and see how much i can reduce the poly's and still making it look good at the same time. I will make a couple of textures for it also. After that, i will experiment with making a few simple objects like a Font or a Fountain and try to learn what sizes are the best for creating Thief objects.
I really recommend the Eggplant tutorial to anyone who wishes to get into making custom objects, it will really get you started.
Good luck...
PS. I'll check your objects out G'len, i'd like to see them. (If i can find them that is) :thumb:
weadford on 27/5/2004 at 10:27
Hehe. Sluggs that was nice. Anim8or is a great program. 3D MAx pissed me off. Simple, easy and efficient- Go Anim8or, go!
Fidcal on 27/5/2004 at 12:11
Yametha: n3ds2e? Is that on the Thief CD?
weadford on 27/5/2004 at 12:24
No. 3ds2e is on the Thief || CD but it has the same function as n3ds2e. It is in your thef folder. There is the BSP too.
Sluggs on 27/5/2004 at 12:53
Schwaa has a program on his Low Poly Guild site called 3DS2BIN. I downloaded it but i haven't got it working just yet as it needs VB runtime files to work and i haven't got those yet!
(
http://208.49.149.120/schwaa/index.html) There is also a tut for texturing your model, in Anim8or, and then converting it for Thief. :D Thanx Schwaa! :thumb:
weadford on 27/5/2004 at 13:54
I suggest you to download UV mapper. It's a simple program that unwraps your object's texture. It helps when you're creating complicated and twisted objects. I've tried a couple of times to do it through Anim8or but I screwed it up every time. While using Anim8or you won't need to fix the texture or whatever.
Shadowspawn on 27/5/2004 at 13:55
sluggs,
Don't forget my BintoE and Eto3DS tools. You can take apart existing Thief binary objects to see how they were made. Always educational. Especially when you want to graduate to jointed / translating objects.
Sluggs on 27/5/2004 at 14:36
Don't worry, Shadowspawn, i will be using them to look at the original Thief objects later on so i can see how they work, such as the doors and containers, and the objects with Vhots and all that in them. I'm going to have to compile a special CD with all the object tools and the original Thief objects and tuts than i can cram onto it! :cheeky: I am determined to make my own objects. Besides, when i've had enough of making FM's, which won't be very long, i'd like to create them for you taffers' to use!
Dark Arrow on 27/5/2004 at 15:44
The inbuilt UV mapper isn't that horrible once you learn how to use it. The first thing you have to do is place your camera in the right place and looking at the model in the right direction. After that you should only have to do some minor editing.