Dark Arrow on 5/8/2004 at 21:26
Sluggs. Just do what is necessary to get the program running.
I know the old way isn't that hard or painfull, but NV's utility makes it so easy and fast. There is no way I'm going back to old way anymore.
Sluggs on 5/8/2004 at 21:37
OK, i'll give it a whizz, anything for a quiet life! :cheeky:
Nameless_Voice on 6/8/2004 at 01:08
Unfortunately, <i>everything</i> written in Visual Basic needs those VB runtimes. Visual Basic is just inefficient, I guess, but I just don't have the skill to rewrite the program in C++.
As for the scrrun.dll, it worked without restarting when I tried it in Win98 - I just thought I'd suggest that you restart in case it doesn't work for everyone.
I haven't a clue why it won't accept the Win98 version, though, as the whole thing will work fine if I compile it in Win98.
Probably some nasty trick of Micro$ofts to get everyone to upgrade to Windows 2000 and XP...
Nice skin there, Mortal Monkey...
- NV
Sluggs on 6/8/2004 at 01:36
Okay matey. I haven't tried it yet as i've been busy Betatesting and i'm currently making a water tower. :D As for releasing my objects before my missions are finished, i'd rather see them getting used in FM's that are currently being worked on. It's not like all my objects will get used by taffers' anyway so they will still seem new when you eventually play my FM's.
Ottoj55 on 6/8/2004 at 20:57
very thief 3, the hammers seem to love enormous pipes, i would really like them for my next project.
sterlino on 8/8/2004 at 05:26
ok, 10.000 $ would be right for ya......
thks Sluggs. :thumb:
Sluggs on 8/8/2004 at 05:27
Where did you spring up from? :joke: It was a bit of a rush job, texture wise, because of you going away shortly so i'll be updating it later with better texturing. :D