dhin on 6/9/2004 at 08:35
Sluggs,
UT2kx character models tri-counts (game models must be counted in triangles and not polygons) can be around 5000 max (You can go higher at the lose of FPS, speed in game, 5k is the optimal max) I think it goes the same for static meshes (objects.) Half-life 2 and Doom 3 seem to be boasting around 7500 triangles and up, but I've not done much with them so I'm not sure on the limits in those games' engines. Xbox and other consol games can some times reach counts of around 10,000, but for PC games this is still pretty high, and not common for Game engines to support.
Sluggs on 6/9/2004 at 13:53
Cripes! :wot: *Leaves Dromed, forever...*
Yo Sneaksie, glad to see ye again. :thumb:
sNeaksieGarrett on 7/9/2004 at 01:35
:thumb:
~SG
Lady Rowena on 7/9/2004 at 04:34
I really have enough of the same old porticullis, expecially of the cemetary gate. :bored:
I tried to make some kind of grate/porticullis by myself, setting "holes" of transparency in the gif of some doors, but the result was very bad (I made 2 grates this way in RC, in the zombie area) They looks good only in a front view, because they seem to haven't any thickness. I hope it make sense. ;)
Any hope to have one or two from the talented modellers out there ?.... :angel:
Lady Rowena on 7/9/2004 at 04:51
Why bleh? It's really veeeery nice. :thumb:
Just a little criticism: it seems to me that the upper part is too large compared wit the lower one. :)
Sluggs on 7/9/2004 at 05:47
Yah, i know what you mean about ze gates. I shall be doing some new one's soon. Hopefully before my internet connection goes and bye-bye Sluggs. :(
Mortal Monkey on 7/9/2004 at 13:03
Quote Posted by Lady Rowena
Why bleh? It's really veeeery nice. :thumb:
Indeed, but a little too nice for the dark engine, I imagine ;)
Schwaa2 on 7/9/2004 at 18:13
I added a tut for <b>View.exe</b> to the Low Poly Guild.
It's good for checking out .bin format models, polycounts, textures, ect...