sterlino on 29/5/2004 at 16:48
the mission is going better than ever..... good work sluggs ! :thumb:
comfortably numb on 29/5/2004 at 18:02
Hell Sluggs, this is really impressive stuff!! :wot: :)
Sluggs on 29/5/2004 at 18:07
Huge thanx Comfy mate. :thumb:
Hey! Something weird happened to me today! :eek: Yesterday i was browsing the web and found some photo's of this guy i wanted to look at, and guess what? I saw the chap today in my local Garage/Shop! :weird: It was John Evans - World Record holder for balancing stuff on his head! I found his website today, just after coming back from the Garage, and i added the link to my site.
weadford on 29/5/2004 at 19:41
You mean that John Evans works in a shop. That's cool. Why don't you ask him to show you some tricks.
Sluggs on 29/5/2004 at 20:11
No! He was there doing his Shopping!
That trolley of his was full to the brim, he must eat loads! :eek: (Thought i was bad!)
Schwaa2 on 29/5/2004 at 22:14
Good work sluggs.
I have tuts at LPG. mostly for 3d max but might give you ideas. Phantom's Anim8tor tut is there too. Plus all the tools needed to get 3ds files inbto Thief.
Texturing is probably the hardest part (good texturing) but has to be done BEFORE the model is exported.
Sluggs on 30/5/2004 at 00:21
The texturing process is indeed difficult but i have just made a test object and made a skin for it using UVMapper and PSP, and it fitted around the object perfectly! :wot: At this time though, the skin has lots of black edges around it and it looks nasty! :p Your tuts have helped me out alot too. I can't believe i've actually got this far! I guess if you want something bad enough...
Fidcal on 30/5/2004 at 06:52
Beginning to think maybe we need a 3D modelling forum here! Anyway...
I can't get Anim8or to load texture files. Well, I only tried a couple but both failed. The gif files are in the same folder as the 3DS file which imports OK but without the textures. I tried resaving the gifs as v87a and as non-interlaced, but there was no difference.
I admit I've not had time to study the docs in detail but am in a hurry if anyone can help or maybe someone can do this for me I'd be grateful. What I'm trying to do is take the basic flaska model, reduce it to about half size, flatten it to half its width on one side, colour it dark purple (so ultimately I'll want a different texture anyway) then produce TWO versions - one WITH the cork and the other WITHOUT the cork so the bottle is open.
I've done a routine in Dromed to remove the cork (ie, switch the two) but what I was doing as a quick fix was to have the cork transparent in one version. This worked reasonably well until I added particle fumes coming out of the open bottle and this somehow reveals the cork. Then I came across this thread and thought I'd give Anim8or a go. I'd love to - but I'm really pressed for time so always trying to cut corners. Hell, I don't even have time to finish writi...........................
weadford on 30/5/2004 at 10:05
3Ds2Bin rules! :thumb:
I've just downloaded this program. I like it.
Sluggs on 30/5/2004 at 12:11
@ Fidcal, i agree with you about having a 3D Object Creation Forum, after all, it's part of FM building. Any chance Mods? :cheeky:
As for textures, i'm having a real hard time figuring them out! :p It's OK making them with UV Mapper but how the heck do you convert one big 512x512 texture into small .gif files for Thief? :eww: This texture business has grinded my object creation to a halt! I've looked through some tuts but i'm still lost. There's always bloody something! :p