R Soul on 12/9/2004 at 22:52
In that case you'll also need to change the Rate for each piston so when one is +ve, the one immediately next to it is -ve.
Yandros on 13/9/2004 at 01:36
Ok, I'm going to give this a go. Trying to port from the old modeller I'm used to to .3ds is too much of a pain. I downloaded a shareware proggy called Draw3D which I like alot - it's more intuitive and has much better keyboard shortcuts than Anim8or - but when I exported a table I made and opened it in .3ds -> .bin, there were no materials (there's no option to assign them in Draw3D), and I couldn't figure out how to add them. And I'm not about to try and learn how to do so via the .e file, so... I'm going to learn Anim8or. :eek:
By the way, all these recent models look great!
Ottoj55 on 13/9/2004 at 02:08
this thread is so big we might as well start a modeling guild in here
Sluggs on 13/9/2004 at 17:15
Is that chain texture a T2 one? I'm after one for my models.
Eshaktaar on 13/9/2004 at 17:23
Yes, the texture's name is CHAINM.GIF (in txt).
Ottoj55 on 15/9/2004 at 21:18
i finished all the engine room parts and i get an error when loading from the start point in the back, too many polygons in queue, if i move up its fin, seems all the polygons created by the objects are a little too much for the game to handle if i start with a lot in the view.
next up, submarine control room objects, lots of dials, gauges and a periscope in here.
sNeaksieGarrett on 17/9/2004 at 22:49
Wow from the looks of it, this submarine mission sounds real fun Otto. I'll hafta give it a try.
-A bit o' good news for me, i got DSL now, so i can download things A LOT faster :)
Maybe i outta work on me website, does any1 have some good criticism? (lol, don't butcher my website, but give me some ideas so maybe i will change it up.)