Schwaa2 on 13/10/2004 at 21:05
Quote Posted by Dario
Sorry, I didn't mean to say that "phong/gouraud" is a 3d Studio Max term. It's not.
"Smoothing Groups" are the 3dsMax term for those types of shading... when you're getting the light to blend smoothly between polygons.
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Edit: If I am correct, games like Doom3 with real-time lighting and shadows don't need smoothing groups, because all the lighting is applied via actual projected "light", and isn't just an illusion in which polygons are supposed to light themselves up.
I could be very wrong on this (please mention if I am), but that's how I think it is.
Well, Smooth and Smoothing groups are a modifier in Max. They actually make the mesh render smooth instead of blocky polygons with sharp edges.
Smooth does the entire mesh and there are options on how to smooth it, you can also use MeshSmooth which actually adds polys to smooth the mesh, this is used for high poly modelling so you can make a basic model, then make it really smooth. Smooth doesn't require a certian type of material. Auto smooth will smooth the entire mesh, smoothing groups can be set for polys and poly-groups so that you can apply smooth to an entire mesh, but have different smooth settings for different parts of the mesh.
Phong and Guorand (?) are material types that render better than more basic materials. Not all renderers will do these types, Thief II uses Phong (at least LGS did on their meshes). It's more like the difference between .gif, .jpg...
Yandros on 14/10/2004 at 15:53
My reskinnable bookcase pack is finally done. :sweat: :cheeky:
Inline Image:
http://home.insightbb.com/~yandros/temp/temp_files/rsbc1_all.jpgInline Image:
http://home.insightbb.com/~yandros/temp/temp_files/rsbc2_all.jpgThere's a 1x2 and a 2x2 version of each. The five types are based on the victorian families
VicMxx, so it should be simple to pick the right model based on the Victorian textures you're using. I may someday get around to doing ArtDeco versions of these, who knows.
Polys: 1x2 are 40, 2x2 are 57. Lower than I was expecting. :thumb:
Besides the usual stuff, the pack also includes a preview mission file, and also some book textures by Dave Gurrea and a couple of new ones for the DEDx RamirezX family (split versions of case3.pcx, originally from T1) to make reskinning a little easier.
If I had time and cared enough, I'd redo the 2x2's over like I did the 1x2's, as I think they're built better... but I don't.
You can grab it from my website (
http://home.insightbb.com/~yandros/storage/ReskinnableBookcases.zip) HERE - Schwaa, put it up at LPG whenever you have time.
Ottoj55 on 14/10/2004 at 16:00
how do you set up reskinnable objects? i'd like to try to make some, really just to learn about it.
also, i'm going to try to build one of these cranes for my mission,(
http://www.lifting-world.co.uk/cranetypes.htm) they would be useful for a lot of settings, we see cranes on the buildings of the city in the movies, but not the missions, GORT might find it useful for his mission set in the future, anyone building a mechanist mission would certainly benefit. and i thinking i can make the object simple enough. after seeing the objects in some newer games i wish i had that kind of polycount to work with.
Yandros on 14/10/2004 at 16:52
Simple, you just grab the textures replace0-replace3.gif from obj.crf, and then use them lke any other texture in Anim8or.
The_Dude on 14/10/2004 at 18:58
Sluggs is yer flowerpot available on your site. I thort I had downloaded it but I can't find it. If not can I have a link.....please :cheeky:
Rudyard on 14/10/2004 at 21:26
All these new objects look great! Well done!
Since everybody’s really gotten into this (especially Sluggs!), I wonder if I could request some custom objects…? These are things I need for my FM. Two are Thiefish, and the other is completely out of place:
A teakettle
A Teacup
A revolver (!) - as in a pistol.
I’d be most grateful if anyone were willing to give these a try – and the revolver (should anyone be bold enough to try and make it) need not be highly detailed.
Edit: I noticed I just entered post #666. :ebil: Har.
sNeaksieGarrett on 14/10/2004 at 22:20
Nice bookcases Yandros! :thumb: OMG, that reminds me, I don't have any links anymore. I need schwaa's, so it's good you mentioned that link for the flowerpot.
*Comes back from schwaa's site...* Omg, your main page is down incase you didn't know schwaa. (I mean the internal page)
~SG
Schwaa2 on 15/10/2004 at 20:24
Sneaksie, Yeah, I let my paid hosting run out, so the add took over the frames, I have to fix it, but the whole site needs redisigned now :(
I've been DLing everyones objs, sorry, I've been working n a morrowind mod and it's been eating all my time. I'll try and update soon, I'm geting behind quickly (slow down everyone!)
sNeaksieGarrett on 15/10/2004 at 22:58
Oh ok. Oh yeah, if your reading this sluggs, update your website....