Yandros on 19/10/2004 at 23:50
Texturing became cake (but still time-consuming) after I discovered how to resize and slide around the texture on a face. I do still detach faces sometimes sluggs, but more often than not I don't. The worst thing about it is that if you have to go back and tweak a UV alignment, you have to redo it from scratch. It seems to reset the UV map when you go back to it.
Ottoj55 on 20/10/2004 at 00:24
im with you on that method yandros, its handy i find to look straight on in the side view and stretch/shift, then rotation 90 degrees through an axis and do the next face, if you use the checkers texture it is possible to get some decent looking textures in a hurry that all match up. its also possible to select 2 or more faces, say the left and right side, then view one or the other, and stretch them both at once identically.
Ottoj55 on 20/10/2004 at 21:38
do you like texturing this way, or do you prefer detaching faces? i find this method very fast and exceptable on small objects.
Sluggs on 20/10/2004 at 21:59
I prefer detaching them but on some objects, mainly rounded one's, it's better to just rotate the object and texture the faces using SETTINGS/COMPONENT/TEXTURE UV
I still don't use the UV tool tho'.
Sluggs on 21/10/2004 at 18:00
Pretty funky! :eek: Looks like two AI's in the same location! I haven't had the need to try his new tools out yet.
Reminds me of that Film "The Creeping Flesh" starring Peter Cushing where that old Skeleton was brought back to life with water!
Yandros on 21/10/2004 at 18:52
That's wickedly cool, Jari! :eek:
sNeaksieGarrett on 22/10/2004 at 01:18
WTH!!?? Looks pretty odd if ya ask me. :weird: Wait a sec, do you mean it makes the actual ai skins smoother or what exactly are we talking of here?
--Hmm, i look at it some more, and it reminds me of a hologram. :eek:
~SG
Ottoj55 on 22/10/2004 at 02:01
look closely and there is a skull under the blue ghostly face, that is the awesome part.