GORT on 23/11/2004 at 20:50
Oh, sorry about that. I'll go fix that right away. :p
Yandros on 23/11/2004 at 22:49
Quote Posted by R Soul
Nice wine Yandros :thumb:
Hope you don't mine if we change the colours - it seems a bit purple
Yah, it bugged me too but I didn't finish fiddling with it before releasing it. Of course you can do so too. I ended the model with 'r' with the expectation that someday I'd make one ending in 'w' that looked like white wine anyway.
Vlad Midnight on 23/11/2004 at 22:58
29 minutes later :eek: Thanks a bunch R Soul, will give you credit :thumb: This will really help :D
Edit:
I dont know how to skin it :confused: The gif I need is Ten.gif. I placed it under /obj/txt16. I added it under 10'ironfence so it would inherit its propretys and add>shape>modelname> 1010fence. It shows up in game like its self lit but doesnt have that implemented. :erm:
Invisibility on 24/11/2004 at 00:35
Thanks, Yandros. I'll probably use a few of those objects. :thumb:
mopgoblin on 24/11/2004 at 02:19
Quote Posted by Yandros
Note: These are single objects to save you on object count, the tradeoff being the player can't pick up and eat the individual food items!
I needed these in ATH04 because I had disappearing objects syndrome in the kitchen from some vantage points.
I'd say there isn't really much point in food you can't eat. Although I guess you could destroy the object and create the tray and the individual bits of food when the player frobs it - they're unlikely to leave it sitting there if they frob the tray.
Ottoj55 on 24/11/2004 at 03:55
i've updated two object packs in my collection. submarine bunks now has a single version available in the pack that also hangs from the ceiling, suitable for higher ranking submarine officers, there is also an update to the sodium lamp, i've added a post and an arm version to the pack, and i've changed the texture on the lamp from mechdesk3 to rustpip to match the other lamps. the lamp post and arm are based on the street lamp model from thief with some elements removed, both the post and the arm contain a vhot under the lamp to act as the origination point for the light, you can attach any number of effects here as well.
Inline Image:
http://www.jasonotto.net/objects/nalamp.jpg (
http://www.jasonotto.net/objects/nalamp.zip) sodium lamp pack
Inline Image:
http://www.jasonotto.net/objects/subbunks.jpg (
http://www.jasonotto.net/objects/subbunks.zip) submarine bunk pack
G'len on 24/11/2004 at 10:21
I like the sodium lamp!
It gives a nice, metallic, industrial feel to the level.