SneaksieDave on 27/11/2004 at 20:44
Sorry if it's obvious, but I'm just not finding it...
Is there a way to simplify your model once you're done with it? As in, the opposite of subdivide faces - reducing the poly count? Take a sphere of 3000 polys and turn it into a dodecahedron, for instance, for the sake of low poly models.
TF on 28/11/2004 at 06:16
Guys, I've been trying to make a crumpled banner lately by modifying a rectangle. It's not working, because it's just one big cube. Isn't there a way to complexify it it into a bunch of smaller cubes stitched together? Convert To Subdivide turns it into a coin shaped object. :I
Ottoj55 on 28/11/2004 at 06:28
maybe edit>subdivide faces with a selected face, that splits it into 4 smaller squares to work with, then you can move individual points around to your liking.
@dave, merge faces, but its manual, you have to pick the faces you want to merge and then merge them, its easiest to start low and not worry about this.
Hunter on 28/11/2004 at 08:48
Thiefsie Fool
Quote:
Guys, I've been trying to make a crumpled banner lately by modifying a rectangle. It's not working, because it's just one big cube. Isn't there a way to complexify it it into a bunch of smaller cubes stitched together? Convert To Subdivide turns it into a coin shaped object. :I
If you want to increase the number of subdivisions in the object your making you should start at the begining. When you make your first rectangle as a solid (yellow border) double clicking it will bring up a menu where you can set its dimensions and the number of subdivisions in the object. Do that before you Convert to Mesh and you should be ok.
The subdivide is tricky. Two things will effect how much your item is rounded using this command. The first is the number of subdivisions in the object. The more subdivisions in the item to begin with, the generally less rounded it will be on the edges. Having the subdivisions closer to the edges will also reduce rounding. The second is your modifier. When you use the subdivide faces command it will bring up a box that lets you enter your modifier. The default modifier is set to 0.000 which will heavily round an object. The higher the number the less rounded your object is up to a value of 1.000 which will result in the object not being rounded at all.
As far as reducing the number of faces Ottoj55 is on the money. There is currently no easy way to do this in anim8or.
TF on 28/11/2004 at 11:01
Ah, thanks Hunter, that did it, now for some point manipulation.
R Soul on 28/11/2004 at 14:15
There is a way to split up the faces of a mesh.
Go to Object/Point Edit (the thee dots) and click on Cut Faces (the knife-like button at the bottom of the lowermost group of buttons).
You can then drag out a line. It has pass through the entire face otherwise no splitting will occur. The split will extrude all the way through the object.
Try it out on any 3d object then rotate the view to see what I mean.
angrypenguin on 28/11/2004 at 15:57
Is there an easy way to zoom out on your models? I have been using my middle button but it is very annoying and ineffective. :erg:
Also how do you convert the .an8 files to Theif language so you can put them in your FM? :confused:
Thanks
TF on 28/11/2004 at 16:19
Click on the Eye (Camera) icon from the upper left. Then click the square with the two arrows pointing at each other; then click and hold the left mouse button in the object editing field (wireframey) and move it to the left/right to zoom out/in.
Converting requires a few applications. N3ds2e and BSP to turn .an8 into .bin.
I think these are up in the Tools section of Dromed Central ((
www.thief-thecircle.com/dromed)). Look for Free The Objects or something. (note that these are pretty old and easier, faster applications might have been made meanwhile; but they probably rely on them)
angrypenguin on 28/11/2004 at 16:57
Thanks for the info
That is a really cool lamp Sluggs it is like one i have at home (exept mine is green) :thumb: