Sluggs on 1/6/2004 at 00:59
Yes, i have noticed such mysterious goings on! The reason? These are no ordinary smilies, why these smilies, are alive! :wot: If we're not careful, they could take over the World! :eek:
antonio5michalis on 1/6/2004 at 01:41
If only we could use Blender and export to 3ds... such a nice program, Blender is...
Sluggs on 1/6/2004 at 02:25
Looks like a good program, looks nice too, but not very useful to us FM creators! :p
sNeaksieGarrett on 1/6/2004 at 17:43
Quote Posted by sluggs
Yes, i have noticed such mysterious goings on! The reason? These are no ordinary smilies, why these smilies, are alive! If we're not careful, they could take over the World!
Ha ha, your funny. :cheeky:
Quote Posted by antonio5michalis
If only we could use Blender and export to 3ds... such a nice program, Blender is...
Blender? Never heard of it....
BTW: How's it going antonio?
~SG
Sluggs on 2/6/2004 at 00:32
Update:
Well, i'm not having any luck texturing models i'm afraid! :p The last one i tried had white edges all around the texture! UV mapper is a pain, since i can't save textures no bigger than 256x256, the final texture maps are squashed down which makes the texture hard to edit. I'm sure i'll get there sometime! Until this setback, i was enjoying myself with Anim8or. I'm burned out now. I'm off to watch some Movies!
weadford on 2/6/2004 at 06:20
Yes...this will happen till you get use to the program. These are a begginer mistakes. It's Ok. You don't want to know how mad you'd be if you were using 3ds Max.
Mortal Monkey on 2/6/2004 at 15:04
I'd recommend using plain textures - it's not really that hard. With the UV tool selected, left-click rotates, right click moves, and middle-click scales the texture plane.
Just select every face that faces the same or the opposite way, and you'll be done in no time. At least if you stay away from cylinders and spheres.
Sluggs on 2/6/2004 at 16:28
That UV tool isn't very precise. It could take alot of adjusting with the mouse to align the textures. Also, how do you make the textures the correct size in the first place? :confused: Would be nice if there was a better way. :p
I did try the UV tool but the texture i tried was very stretched! I hope this isn't the way that other 3D creators do it because i was thinking about trying a different one. Anim8or is great until it's time to apply textures. :(
R Soul on 2/6/2004 at 18:46
When texturing it can be useful to break the model down into smaller components, save each one in its own file and work one them on at a time. Then copy and paste each component back into the master file.
You'd break it down by deleting the points that the component doesn't use, then copy what's left, open a new file, and paste it in. For now you can close the master file, but don't save changes.
You could even break down the component into its individual faces.
Note: When you copy and paste between files, the Material Names are remembered, so each time you add a new material, give it a unique name. It also remembers the image file names, but not the locations, so if you copy and paste, save then reopen, you'll have to find the textures again.
Sluggs on 2/6/2004 at 19:16
I'll have a go at doing that. Not long ago i found a little tut on selecting a face that had already been textured, copying that, rotating it and then pasting it onto another side of the object, deleting that side beforehand. This is really a time consuming process though. I can understand now why there aren't so many custom objects around. Heck, texturing a model is more difficult then making the model itself! :tsktsk: