Christine on 2/12/2004 at 22:14
@ GORT
*raises hand*
If you could send it to me, that would be great! :thumb:
Ottoj55 on 2/12/2004 at 22:16
i've got them, and i have a tool rack texture from max payne to go with them, so my work shop is set up to look good when i make it.
GORT on 2/12/2004 at 22:42
Sure thing!
The models are on their way... :thumb:
Ottoj55 on 3/12/2004 at 01:03
i'm using lith uv mapper to get my droid textured. its going great, got the core body done, i'm on to the arms, which are identical left and right, doesn't make sense to make a separate texture for each, so i'd like to make a mirror image of the mesh, trouble is that when you rearrange the pieces in the mapper you can't be sure that the resulting map will be the same. lith has a flip option, but that doesn't result in a mirror image of the part in anim8or. is there a way to produce a mirror image part in this program? is there a way to do it with another program, perhaps to the e file?
EDIT, there is a mirror function in anim8or, but the centering of the part seems goofed up, but at least its noe and using the same map.
EDIT2, the newest pic, the bot now has three textures, one for the body, one for the arms and one for the front and rear grills, this was needed because of some stretching, the front grill plate covers it. the little nubs near the arms are messed up and might get a covering in the near future, not sure, i might include it in the grills.
Inline Image:
http://www.jasonotto.net/screenshots/ed209_3.jpg
Yandros on 3/12/2004 at 03:48
GORT: Mail them to me and I'll include at least the hammer and saw in Thief's Holiday 2004 - I have just the spot for them. :cheeky:
GORT on 3/12/2004 at 06:14
OK, the models are coming your way. :thumb:
Yandros on 3/12/2004 at 11:24
Got 'em, thanks!
sNeaksieGarrett on 3/12/2004 at 18:06
Good work otto, lookin' good. :thumb:
Speesh on 3/12/2004 at 18:48
I'm trying to make a fountain now, but I need to know how to make a vhot. Can someone tell me how to do this? I'm not even sure if dromed is used for this or not.
Mortal Monkey on 3/12/2004 at 18:55
In your modeling program, make a shape – any shape – and name it "@h00". The shape will be removed and its center made a VHOT upon conversion to BIN. More VHOTs are easily added by incrementing the two-digit number.