R Soul on 4/1/2005 at 23:26
I don't suppose anyone knows how to seamlessly textrure a flat U shaped object, such as a towel draped over a bar?
As well as Anim8or, I've tried using Lithunwrap and UVmapper but with crap results....
Eshaktaar on 4/1/2005 at 23:29
Can you make a screenshot of this U-shaped object? I don't think I fully understand what you mean.
Ottoj55 on 4/1/2005 at 23:43
r soul, with lith unwrap use box mapping, and select the separate by groups option, this will render each face independently for you, then stack faces that are the same, flip them u and v to lay on each other. and then carefully place them in a stack so that they share the same portion of the texture map. this is the brute force method for simple textures on simple objects i know. you can use box rendering and carfully separate the pieces the same way, but you only get 6 sides to work with, so the object would have the same inner right texture as the outer left texture, if you understand, the real trick is to move portions of the model in unwrap to control their locations in the image map and the textures on them.
R Soul on 5/1/2005 at 00:06
I tried that but there were still seams...
Guess I'll keep trying :erg:
Yandros on 5/1/2005 at 02:20
It would be cool to make this an object, R Soul. In Death's Cold Embrace, Polygon and I are both using towels made of brushes (very thin ones, grid 9 or 10) and, as you can imagine, it doesn't help the scene complexity in our bathrooms.
Schwaa2 on 5/1/2005 at 03:30
Well, you could use the method I used for most of my old stuff.
Basically I had to build the mesh, detach groups of faces. Clone, group, flatten all the original pieces so they could be plananr mapped. Planar map, and then morph the originals back into the clones shape.
that's the quick version... One of my tuts covers this, although you need morph and I don't think Anim8tor does this.
Or just take the model and carefully stretch it out flat, planar map it and re-shape. Or build flat with the necessary polys for bending it, map it then bend into the correct shape. Kindof a self-bend modifier
R Soul on 5/1/2005 at 16:02
Quote Posted by Schwaa2
Or build flat with the necessary polys for bending it, map it then bend into the correct shape. Kindof a
self-bend modifierI can't believe I forgot about that method :o
I mean, that's how they actually make towels isn't it? They're not 'already draped over a bar' :p
Here's a screenshot without towel textures: (eidt - one towel now textured)
Inline Image:
http://mysite.wanadoo-members.co.uk/another_website/jpg/t-rack.jpg
Schwaa2 on 6/1/2005 at 06:15
Looks Great :A
Yandros on 6/1/2005 at 13:43
Cool! That looks great. A second version with just a single towel bar might be a nice complement, too.
R Soul on 6/1/2005 at 15:19
I've done a second version with two bars but no towels.