suliman on 7/11/2008 at 01:16
Quote Posted by MSX
I used to walk and not use fast travel in daggerfall.
..WHAT? How?
Harvester on 7/11/2008 at 01:18
Did you play Serious Sam First and Second Encounter? Play them on Hard or Serious difficulty, I'm quite sure that will be hard enough for you. Many not-quite-unskilled gamers can't even finish Second Encounter on Normal difficulty.
Muzman on 7/11/2008 at 01:19
Quote:
Get the *blank* out of my hobby
o/
Banana?
EvaUnit02 on 7/11/2008 at 01:34
Quote Posted by MSX
Vegas... I guess. Though even comparing it to GRAW its easy. The AI was really predictable. Vegas two's AI was better and surprised me a few times, but still, compared to old school R6 its not very hard at all.
I'd never say any of the call of duty games were really hard. Two was pretty hard when you were playing the Russian and needed to take out the tanks in the square, but the rest of the game was pretty fluid. Four was really heavy on the waves of enemies. Not very smart enemies, and your health recharges. Too many enemies to kill? Rush right into the objective and they all just magically vanish. You really just need to get good at dodging stuff in COD games.
Did you play any of these FPSes with a gamepad though, on the hardest difficulties available?
Tonamel on 7/11/2008 at 02:29
Quote Posted by MSX
it is something that is easily added to any game.
You've got to be kidding. Designing a game to be insanely-difficult-but-still-completable is one of the toughest challenges a game designer can face. The balance of something like that is incredibly touchy.
june gloom on 7/11/2008 at 04:47
Quote Posted by EvaUnit02
Did you play any of these FPSes with a gamepad though, on the hardest difficulties available?
Who the fuck plays FPS games on a gamepad? I mean besides Aja.
EvaUnit02 on 7/11/2008 at 05:31
Quote Posted by dethtoll
Who the fuck plays FPS games on a gamepad? I mean besides Aja.
Nice job on missing the point. All of those examples that I named were designed for consoles foremost, thus the difficulties would've been balanced for gamepads. Although I can confirm that Vegas 1 & 2 and MoH:A are still unforgiving with a mouse on their hardest difficulties.
mothra on 7/11/2008 at 12:37
- MOH:A is a laugh on pc on hard.
- COD2 is insanely hard on veteran because it's balance is totally BROKEN
- STALKER is not that hard in the vanilla version. it's just badly balanced on everything above normal.
mods on Hell Difficulty with realistic weapons are actually a little easier than STALKER vanilla on highest difficulty.
and I agree that while every part of gamedevelopment changed (for better or worse) over the years, the difficulty settings do not. they wanna have more customers: yeah, make a tourist mode for them, scale down the number of enemies, what weapons they use and the AI as well. Give me 3 or 4 different experiences when changing those settings. So you can address the "hardcore" crowd and the newbie crowd as well. but the other way (like FC2 and all those other ports use) by cutting and chipping away as much as possible is the wrong way, makes only room for mediocrity and in the end bad rep for a publisher or dev.
maybe mask the diff. setting in the users console account so crybabies don't have to lie about the setting he completed the game on.
who cares about that anyway ?
a friend of mine plays 10x better than me in MP-games but he always plays SP games on easy. Me, I always wanna beat a game at 1 above normal or hardest if it's tooooooo easy (HL2+).
henke on 7/11/2008 at 14:50
Quote Posted by EvaUnit02
All of those examples that I named were designed for consoles foremost, thus the difficulties would've been balanced for gamepads.
Unless they were rebalanced for mouse+keyboard for the PC versions.
Gaph on 7/11/2008 at 20:07
Thinking back, every game I loved has been difficult. So I agree. Maybe that's a good way to explain the split between Half-Life and Half-Life 2. Though they kind of redeemed themselves with that Episode 2 finale.