Galaer on 5/8/2021 at 07:28
I tried clipping through other doorway, but it didn't work. I guess my previous clip into wall was just based on flaw in design of this one mission.
I also tried your trick, klatremus, but it didn't work. I went to the corner of semi lighten room, turned around towards center of room, leaned forward and turned around towards corner of room, then looked around. And nothing changed. And by the way, it's impossible to do it while standing, because when trying to turn into corner after leaning forward, you get stopped by walls from both sides. You can only do it when crouching. Once I managed to get light gem darker, but it was just by leaning forward towards barely visible dark spot closer to the center of room. But that's all. Are you sure that trick really works and if so what am I doing wrong?
Edit: I ghosted Accountant 2, but my final stat shows up Damage Dealt: 2. I didn't used weapons or objects on anyone. I only used 1 moss arrow in room with lying zombie, but moss didn't even touch him. I didn't even bump into anyone. So my question is: is there any other way to affect this stat?
klatremus on 5/8/2021 at 23:52
I'm recording Tears of St. Lucia soon. I'll show it and discuss it in that video.
Haven't found anything that affects damage dealing stat besides, well, dealing damage.
Galaer on 10/8/2021 at 11:48
I suspect that Damage Dealt stat may be affected by dead bodies. I'm talking about dead bodies that were placed by creator, but I also think that skeleton bodies that you can see in undead missions don't count to that. Maybe there is variant that acts as objects in editor. In Tears of St Lucia is 1 dead spider and I had 1 point of damage dealt. In Accountant 2 there is 1 dead spider and 1 dead guard. In Away 1: Air Pocket there is a lot of dead members of crew underwater. It's possible that these dead bodies starts the mission as alive and they are scripted to be killed at the beginning of mission. And maybe this count to damage dealt stat.
Also, klatremus, a request: could you please put my Accountant 1-2 reports into "A" letter category. The full title of missions starts by the name of series (Accountant). Putting them in different letters category just because 1st letter of their separate mission name is confusing. The same goes for unreported list. I always prefer to report series from earliest unreported mission to latest. Thanks to that I have a sense of continuity and I'm not lost with story. But unfortunately you just put missions everywhere. For example - T3 Cabal series. You just called report on 1st mission "Furious Flames" while it should be Cabal 1: Furious Flames. And for unreported missions it should be Cabal 2: Night of Long Knives, Cabal 3: Heart of the Deal and Cabal 4: Knife to the Heart. But because of your way of putting unreported mission I can accidentally start from Knife to the Heart without realizing that this is final part of the series.
klatremus on 18/8/2021 at 03:57
Quote Posted by Galaer
But leaning usually makes you more visible. Plus just based on your description I don't really understand how this trick looks. Could you show this trick in your next TDM video?
My Tears of St. Lucia playthrough is out, Galaer. I show the trick briefly in the crypts (
https://youtu.be/AO3N7db_d9Q?t=4480) here, and then again in the sewers on my way back where I discuss it more in depth (
https://youtu.be/AO3N7db_d9Q?t=8536) here. Please watch it and let me know what you think. :)
Galaer on 18/8/2021 at 12:23
This was exactly what I was mentioning as leaning toward shadow. Though after a bit of testing in your Sewer spot that my earlier explanation may not be correct. So light gem can sometimes get darker, but also sometimes get lighter when you are leaning. I don't know exactly how it works, but I did experiment. I went closer to the torch (from your Sewer video) and leaned towards it while standing. I should become more visible, but instead my light gem became slightly darker. So it's not leaning into ground that gives you extra shadow, but rather the fact that leaning is a bit broken mechanic. But looks like it's still affected in some way by shadow, because when you are leaning and turning around at the same time, your light gem is also changing.
(
https://forums.thedarkmod.com/index.php?/topic/3835-leaning-forward-leaning/page/2/) Here I found very interesting thread about leaning (it starts from Page 2). So looks like it was supposed to work like I explained in one of previous posts, but due to how engine calculate shadows, you can get less visible in well lighten area by just leaning.
Sneak on 28/8/2021 at 17:22
Well it has been a long long while since I posted. Have shared a few messages with Klatremus of late about Ghosting so I thought I would pop in and say Hi ! Am absolutely thrilled that Ghosting is still alive. I have played all 4 of the Thief Series games of late and played the FM's "Deaths Cold Embrace and Calendra's too. Not that long ago I played some Dark Mod Missions. Thief never dies on my comp and I have played a lot of games and some multiple times. They come and go. Since I installed Thief The Dark Project back in I think 1998 it has never been removed except for replacing it with Thief Gold. And I still have all the Thief games installed and ready for a mouse click.
Am going to have to find some time and read all 21 pages of this thread to see what's up. And will have to pick something and Supreme it.
I hear Peter Smith is still around so in case he sees this, Hello Mr. Smith. :D
klatremus on 28/8/2021 at 22:39
For those of you who don't know, Sneak is the original creator of the Supreme Ghost mode. Without him, my Thief career would've looked very different, and my YouTube channel most likely wouldn't have existed. So a public "Thank you" for my part is in order. Really appreciate your influence on the ghosting community, Sneak, and so cool for you to resurface again to say hi. :D
Sneak on 29/8/2021 at 04:13
Quote Posted by klatremus
For those of you who don't know, Sneak is the original creator of the Supreme Ghost mode. Without him, my Thief career would've looked very different, and my YouTube channel most likely wouldn't have existed. So a public "Thank you" for my part is in order. Really appreciate your influence on the ghosting community, Sneak, and so cool for you to resurface again to say hi. :D
Thanks Klatremus !
I should point out for anyone who doesn't know, that I am ONE of the DUO of Supreme Ghost Mode creators. That was a collaboration between Clayman and Myself.
That's some YouTube channel you have going! Am pretty Thrilled that Supreme worked for you there. I have watched some of your videos. You are helping keep Thief alive with that channel. My thanks for the plugs you gave me for "Life of the Party - Golden Child", and "Kidnap - Wrecking the Train" in those videos. :cool: I had an absolute blast figuring those little endeavors out.
Galaer on 29/8/2021 at 12:51
Welcome back on forums, Sneak. I heard a lot about you from klatremus. So I have 2 suggestions for supreme ghost rules.
1) Rule #2 force players to complete all objectives including optional objectives. Why is that? I mean you are allowed to not trigger them, but sometimes it's impossible. I know that optional objectives in T2 OMs never bust supreme, but it's different case in FMs. Most of supreme rules force player to avoid certain activities: avoid 1st alerts, triggering traps, buying in load stores or even skipping loot that bust supreme. And yeah, the last case of skipping optional loot that bust supreme would be very similar to skipping optional objectives. Why this rule has been even created? It sound like something from completionist run or walkthrough that must present every possible options in missions and not really suits supreme ghost. For example: in Zealots Hollow there is optional objective that force you to get to room with 2 thieves. They see you, but there is a way to turn off light, which is a supreme bust. So now players has this stupid dilemma: to complete this objective or not complete. Either way it's a supreme bust. That's why I suggest to allow skipping optional objectives for supreme ghost.
2) this suggestion is about excusing alert, because player wasn't in control to avoid it. It was mentioned before in discussion that busts during camvators should be allowed, because player has no control over his actions. But there is also another situation of not having control. I'm talking about starting point situated above ground instead on ground. This means that when you start mission you drop on ground, make noise and nearby guard will 1st alert to that. But where starting point is located is outside of player's control. So in case player has been heard, but not seen, this kind of 1st alert should also be excused. Example: Patriot Mission 3.
smithpd on 31/8/2021 at 03:56
Quote Posted by Sneak
I hear Peter Smith is still around so in case he sees this, Hello Mr. Smith. :D
Hi Sneak!
Very glad to see that you are still around. :D My Thief playing of late has been mostly beta testing, but that has dropped off. I guess you could say that I am an armchair thief, as I write this. You might inspire me to start again. I am not sure where best to post ghosting exploits (reports) on TTLG. You should have my email if you want to contact me directly. That or a PM. Cheers.
Peter