Myth on 16/4/2013 at 10:31
It requires a lot of time and dedication. For example, the spider cavern in Bafford where you have to get some loot out of a chest - these little pests bust your ghosting attempt as soon as they make that noise when they see you. It takes time and crate hopping to approach the chest without alerting them.
I'd rather play a good FM instead of doing that, to be honest.
skacky on 16/4/2013 at 11:19
Well, some people like the challenge, like me. :p
klatremus on 17/4/2013 at 01:26
Hey, it's all about what makes it fun for each individual player. :D Ever since I found the ghost rules I have never gone back. In my opinion, they make the game much more challenging and makes me explore each mission in a exhilaratingly more detailed way. Every guard becomes a challenge when you have to avoid even the smallest comment. I am a stickler for rules though, so I chose long ago to keep to the official Supreme Ghosting rules.
jtr7 on 17/4/2013 at 02:35
Yeah, it requires a lot of time. The challenge of working within little time is not fun, so the difficulty of the missions alone falls down the list of priorities. I keep hoping more people will upload speed-ghost Let's Plays, to show what can be accomplished in small gaming windows. I do lean toward exploration, and that alone fills a lot of time.