Deathologist on 11/6/2009 at 23:52
So guys I want to ghost run thief 1,2,3, fraps it and post it on youtube. Now I know the basic rules of Ghost running, but I've never done it. What I want to know is if you guys would like to see something like this or not. Also what other rules do you want me to follow?
A little about me I'm 17, male, and have been playing thief since I was about 7-8(Dad got me into it) I'm new so........
Hi
kamyk on 12/6/2009 at 00:42
Heh, if you have never done it, good luck. Prepare to have to skip some things in various levels.
If you post it they will watch, at least I will.
Deathologist on 12/6/2009 at 01:16
Yeah, I will start on it first thing monday. This weekend I gotta go to Indiana.
daniel on 12/6/2009 at 01:39
Good luck. I've ghosted most of Thief 2, still have to get the last couple missions done. I've done all of the missions on expert, so I'm annoyed at the "KO this many people" on the first mission.
jtr7 on 12/6/2009 at 01:43
It's really a training mission, that's why. Think of it that way.
Jarvis on 12/6/2009 at 01:54
Well, how strict are you going to be with your ghosting? If you're truly ghosting, then you're going to have a lot of video file. For instance, I know of one AI you must pass in Cragscleft in order to complete the stage. He is unmoving and there is no way to pass him with out interacting with the environment in such a way as to violate the rules of ghosting.
It's been a long time since I've made the pure ghosting attempt on Cragscleft, but from what I recall You can't swim upstream in that little waterway you can use as a rapid escape. If I'm wrong about that, then I'm sure I'll be corrected. Again, my memory is a little foggy, but if that were possible it might get you past this particular AI.
So you're left with a few dubious options. One of which is to leave your Thief game running all night to see if the AI will "twitch" his way across the room and into a position that allows you to pass. A practice I have never engaged in, as what a great way to ruin the immersion and fun of the game for me.
I believe another solution might be through AI nudging, another practice I've not used for much the same reasons.
Of course you could speed up the video through any sort of boring parts like this, but my point is that not all the stages are necessarily "ghost friendly". I'm sure there are people here who are way better at it than I am who could tell you ways to get past AI that normally would cause you to break rules. Even they, however, will admit that there are some cases in which you have to break the rules to complete the stage.
I'm not at all trying to discourage you. I just want you to go into this realistically. Try a couple of stages and then make a choice. How strict are you going to be on yourself? Because let me tell you, a strict ghost run on any one stage is a really time consuming endeavor, and it will try your patience. To try all three games? You're in for a ride my friend. Prepare for the long haul.
Good luck.
Stath MIA on 12/6/2009 at 02:42
I'll check it out if you post it but like Jarvis said, it's gonna be a challenge so make sure you know what you're getting into before you commit to it.
@Jarvis- Which Hammer are you having the problem with? It's been a while since I ghosted Cragscleft but, after playing through it in my head, I can't seem to remember any unghostable areas, there were a few tricky situations though.
Deathologist on 12/6/2009 at 02:57
Quote Posted by Jarvis
Well, how strict are you going to be with your ghosting? If you're truly ghosting, then you're going to have a lot of video file. For instance, I know of one AI you must pass in Cragscleft in order to complete the stage. He is unmoving and there is no way to pass him with out interacting with the environment in such a way as to violate the rules of ghosting.
It's been a long time since I've made the pure ghosting attempt on Cragscleft, but from what I recall
You can't swim upstream in that little waterway you can use as a rapid escape. If I'm wrong about that, then I'm sure I'll be corrected. Again, my memory is a little foggy, but if that were possible it might get you past this particular AI.
So you're left with a few dubious options. One of which is to leave your Thief game running all night to see if the AI will "twitch" his way across the room and into a position that allows you to pass. A practice I have never engaged in, as what a great way to ruin the immersion and fun of the game for me.
I believe another solution might be through AI nudging, another practice I've not used for much the same reasons.
Of course you could speed up the video through any sort of boring parts like this, but my point is that not all the stages are necessarily "ghost friendly". I'm sure there are people here who are way better at it than I am who could tell you ways to get past AI that normally would cause you to break rules. Even they, however, will admit that there are some cases in which you have to break the rules to complete the stage.
I'm not at all trying to discourage you. I just want you to go into this realistically. Try a couple of stages and then make a choice. How strict are you going to be on yourself? Because let me tell you, a strict ghost run on any one stage is a really time consuming endeavor, and it will try your patience. To try all three games? You're in for a ride my friend. Prepare for the long haul.
Good luck.
Hmm good point. I might have to just tinker a bit and If I can't do a part at all, would I be allowed to use items (not arrows) to make noises in other places to draw them away?
inselaffe on 12/6/2009 at 03:07
Yer the only bit i remember was the golden hammer loot where the hammerite is talking to the novice about someone buying shoddy knives however you don't have to get this to complete the mission. I chose to get it though - as for my personal ghosting rules I like to get all loot / disposable items without disposing of items myself. In this case, I used a noisemaker arrow to distract them so i could nab the loot and then went all the way around the block to retrieve the noisemaker to kind of "get rid of any evidence".
The main thing for me was not to be seen - I felt it ok to use noise distractions, but only where deliberate and necessary. When hearing a noise, it is more likely for a guard to think he imagined it rather than if he sees an intruder. Also it's not always clear a cause of a noise, where as a shadowy figure is obviously an intruder.
Those are just my personal ghosting rules though - strict ghosting rules would say miss out that piece and move on but i feel this causes you to miss out on fun. Oh also I didn't really care too greatly if i was spotted by burricks or zombies or spiders in down the bonehoard, baffords or whatever as these cannot obviously convey they I have been there to anyone. Any creature that could would be a different manner.
Now i just need to get out of the habit of bunnyhopping around everywhere when i lose patience - it truly spoils the game hahaha - nothing will ever be able to catch you. That's another reason why i have no idea why people are scared of the zombies - since they are so slow. Ok, ghosting past them on cragscleft when they come within an inch of you, carrying basso and hoping they don't walk into you is rather tense, but that is about it. They aren't really much of a threat.
Deathologist on 12/6/2009 at 03:20
Update:Well I tried bafford and other then 1 guard semi seeing me (He went into alert mode but didn't chase me). does that count? if not then I ghosted it. I didn't get every bit of loot, I figured, that I would get the amount needed to complete the objective and try for other loot unless it's completly out of my way. I didn't use any tools at all during the mission but I'm gonna replay it and see if I can get past the 1 pathing guard in the basement, without him even going alert.
Edit: Nm on second run through I just skipped the spider cave entirely, the one guard in the basement is a bit tricky because I think he will always end up seeing something, BUT he didn't chase after me.