EvaUnit02 on 8/11/2013 at 18:45
First off it requires 6 GB system RAM for seemingly no apparent reason. The game will spit out an error message and refuse to launch if you don't meet this hardware requirement. Leading theory is that it's an unoptimised port from the PS4/XBone builds dumped straight onto PC, because both consoles have 8GB RAM.
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Lastly they copypasta'd the animations for an "in-engine cutscene" straight from MW2.
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Ulukai on 8/11/2013 at 18:58
"More nothing" kinds of sums up Call of Duty for me, so I didn't find the need to watch any further.
Volitions Advocate on 9/11/2013 at 03:54
Well they already ripped off as many movies as they could. Enemy at the Gates, The Rock, Deerhunter... Might as well go full circle and rip themselves off.
I'll call it now... next release: Call of Duty: Ouroboros
gunsmoke on 9/11/2013 at 10:04
I have Cod 4: MW and WaW (as well as the earlier games), but lost interest 1/2 way through MW2. I quit playing and haven't bought a CoD game since. Especially since they are so goddamn pricey. They peaked with 2 and 4.
Yakoob on 9/11/2013 at 10:12
Lol, what's with all the "this is anti cheat" and "no reasonable explanation" stuff? The guy seems tech savy enough to have a clue.
My take? Memory management. Yup, I've worked on some games (and there are even many smaller-scale algorithms) that will pre-allocate a big chunk of memory even if not using it immediately, because it ends up being more efficient that way for variety of reasons. I've seen that done on the X360 giving extra performance, so doesn't surprise me it would happen in the new consoles too.
And yea, on one hand it is "lazy porting" but if core fundamental engine parts depend on it, rewriting everything just to get rid of that might be a nightmare. And it could improve performance on PCs as well...
Pyrian on 9/11/2013 at 18:13
Could be. A professional game programmer told me once to not use the heap at all, and just have everything allocated from the get-go with globals and statics.
Yakoob on 9/11/2013 at 20:41
There's actually a good amount of literature about rolling your own memory management, instead of what C++ does by default to improve performance or add extra features (like reflection), it's really not that uncommon a topic.
EvaUnit02 on 9/11/2013 at 21:20
The unoptimised theory seems most likely.
(
http://www.youtube.com/watch?v=AAgc43e-zp4)
Here TotalBiscuit says that he's getting stutter, framerate drops down to 30fps, etc on a dual Nvidia Geforce Titan rig. You have other signs of a lazy port like a lack of a FoV slider and framerate cap at 90fps.
Also the game is 49GB in size and still has a lot of low res textures. So that massive install is certainly not taken up by uncompressed/high res textures.
poroshin on 12/11/2013 at 17:30
Can't run it, I have a 32-bit Windows. COD is always a fun single-player experience. Multi-player makes no sense to me, so...