june gloom on 29/3/2011 at 02:35
god dzmmit FUCKT HIS GAME
fuckcing god danm it cant treach taht t
shify won't work, have tou use other shuift
hadns braking, kep trying to get mometnunm
FIANYLLY get the T, now for the U
can't reach it, no other way to gio
accidentally distubr seagull, seagull sists on U
FUCJK YOUS EAGULL
FUCK YOU
henke on 29/3/2011 at 05:24
I managed to get a mean roundhouse kick into that seagul once. Felt very satisfying. :cool:
Then it came right back, I hadn't even slowed it down. :(
Quote Posted by Muzman
No sadly (as far as I can tell), nor other climbing tricks like letting go as you catapult yourself upward to grab somewhere higher.
You can let go at any time man. In a few spots where the next ring has been out of reach I've had to resort to swinging, releasing my grip, and flying through the air unteathered for a splitsecond, before I've grabbed on to the next ring. These jumps have all been done sideways though. Theoretically you should be able to propell yourself upward and do this as well though I've never tried it.
Quote Posted by Muzman
There appears to be some arbitrary division as to which hand can grab which letters as well, which is annoying.
It's always the free hand which reaches for the next ring. Or if both hands are free: which ever hand is closest. They aren't divided up to right hand/left hand in any way.
Quote Posted by Muzman
QWOP
I didn't know about (
http://www.foddy.net/Athletics.html) that game until they mentioned it in the RPS post yesterday. And maaaaan do I suck at it. It took me forever before I managed to move forward in it at all. After maybe 30 tries I finally managed to run 5 meters. I love GIRP though, because it turns out I can climb like a motherfucker! New Personal Best: 64 meters! :D
I just love this foddy guy's design philisophy. The guy does not hold back at all. Does not worry about his games being accessible to the masses. A handful of people are going to figure out how to play them and love the shit out of them. Everyone else will be left going "what is this gay typing tutor shit!?"
Muzman on 29/3/2011 at 07:08
Quote Posted by henke
Theoretically you should be able to propell yourself upward and do this as well though I've never tried it.
I've sort of done it once, but it really wasn't much further than a normal reach and there's only limited situations that it'll work. Flexing doesn't give you enough momentum.
Which makes sense really since you can't use your legs.
june gloom on 29/3/2011 at 07:49
3:30 is even better and I laughed out loud.
Captain on 30/3/2011 at 01:15
Just beat it, kind of boring to go back once you've beaten it once. Would be cool if there was a randomly generated mode to it.
holy shit that fucking bird makes me snap though
Aja on 30/3/2011 at 01:51
63.7 and I totally just forgot to hold a key, and this was after I did some backflips and drops :(
henke on 30/3/2011 at 09:51
(
http://www.wired.com/gamelife/2011/03/qwop-girp/) Wired article/interview with GIRP creator Bennet Foddy
The guy is apparently a deputy director of the Institute for Science and Ethics at Oxford University, and he had some quite interesting things to say, such as:
Quote:
"When you play a videogame, as long as there is a very short time between your formation of an intention to act and something happening on screen, there’s a kind of neurological magic which makes you feel like you are the character, rather than just controlling a little guy on a screen."
The article closes with his plans for future games:
Quote:
What’s next for Foddy, and what other heavily micromanaged activity is on his plate? Simulated eating or perhaps player-controlled blinking? He tells us that he likes to “try to take a genre which has either never been done or which has fallen into stagnation from a design perspective.” At the top of his list? A unique take on the fighting or soccer genres.
“It boggles my mind that the two most popular [soccer] games are, in terms of their fundamental design, exactly the same as International Soccer on the Commodore 64, from 1983,” he says. Sounds like it might be time for Pro Evolution and FIFA to meet a new, limb-flailing, micromanaged opponent.