trefoilknot on 15/10/2017 at 00:45
If I wanted to create 'ghost' versions of objects, that were somewhat transparent, and had a tint to them, is there an easy way to do this by changing the objects' properties? Or do I need to alter the models, themselves?
Transparency is trivial by setting the alpha<1. Is there a similarly simple way to change the hue of an object to give it a R/G/B tint? Or is this a more involved process?
Yandros on 15/10/2017 at 02:34
There's no property I know of to adjust hue. Just make a new texture with hue shifted as you like and use it on a new model - copy the .bin file, open in a hex editor, and adjust the texture name and you're done.
DarkMax on 15/10/2017 at 02:58
Either do what Yandros said, or you can try adding a colored light source to the object.
Yandros on 15/10/2017 at 14:15
Oh duh, I guess I was assuming it was an object you pick up. If it's placed in the world then turning on a colored hacklight near it could work.
trefoilknot on 15/10/2017 at 14:35
That works brilliantly, thanks! Self illumination wasn't giving the desired result, but placing an invisible colored light right by it (with a very small light radius) did the trick!
Yes, I should have specified, the object can't be moved (including put into inventory)