PigLick on 20/8/2013 at 13:05
I found it to be a whole lot less pretentious than I was expecting, it just tells a story, somewhat cliched possibly, then gets the fuck out. Its no great literary work, nor is it trying to be, but it does reveal the potential that gaming has for storytelling, it would have kinda sucked as a point and click adventure, but the first person immersiveness is what really brings home the bacon.
also that troll link above pretty much spoils the whole plot, so dont read if you want to play the game.
Kuuso on 20/8/2013 at 13:40
I'm confused, is there something wrong with labeling yourself a feminist or being gay in your opinion? Also, the reasoning why they didn't attend PAX (your link) is solid even if one would disagree with it.
Gabucino on 20/8/2013 at 13:47
Quote Posted by Kuuso
I'm confused, is there something wrong with labeling yourself a feminist or being gay in your opinion
Dunno, Muzman implied so. I'm just posting the facts.
Muzman on 20/8/2013 at 14:19
Quote Posted by Gabucino
Good logic
Also failed to notice the term "self-proclaimed"
Fine logic. Thinks self proclaimed is relevant when it isn't. Why even bring up that they're self proclaimed feminists if it means nothing to you?
faetal on 20/8/2013 at 14:39
Hint: stop replying to Gamucino. It's like Koki, but without the possibility of occasionally being funny or insightful.
Muzman on 20/8/2013 at 14:50
Ok fine. The wisdom is good. I just need some absorption time.
Gabucino on 20/8/2013 at 15:00
Quote Posted by Muzman
it isn't
Your opinion was noted.
Twist on 20/8/2013 at 16:05
If you take the time to explore the house and piece together the house's underlying menace and the different stories of its inhabitants, you'll find much more than Sam's story and much more than two hours of gameplay.
I think people are just too conditioned to focus on "finishing" a game and its main narrative. Gone Home presents more subtle and sophisticated (and disturbing) storytelling if you dig a little more and think a little more.
It's kind of a shame: we express a desire for games that don't hand hold or convey sledgehammer-obvious themes, then when a game comes along that requires more free-form archaeological digging and intuitive connecting, it just blows over everyone's head and people call the game hackneyed and short.
Gabucino on 20/8/2013 at 16:21
Quote Posted by Twist
it just blows over everyone's head and people call the game hackneyed and short.
Nope. This game's problem was not the setting, but that it utterly failed to build upon it and deliver, instead it pissed all over it in the end (obligatory example: Mass Effect 3). People (including me) got ready to investigate something frightening and possibly supernatural, or otherwise terrifying. Then it implemented a "twist" with one piece of
out-of-character behavior (rebellious punk grrrl nearly joins the army), and another one which was plain laughable (girl from a pretty much stable+average household and life suddenly escapes, despite her parents only wish being that she wouldn't lick her girlfriend's pussy in the house).And then out of the blue
it fucking ends.
Then there's the outrageous price. The gameplay would certainly warrant about 4-5 USD, but 20 is a goddamn steal for a piece of
nonsensical angsty teen propaganda. Good thing I borrowed it first. By the way I played it for three (3) hours. Partly due to the horrible amount of paging.
Twist on 20/8/2013 at 16:33
So Gabucino... without googling about and reading blog posts and comments, can you tell me the underlying menace of the house?
From your comments, I get the distinct impression it flew right over your head. :cheeky: