Sulphur on 22/8/2013 at 06:08
Oh, no, I get that. I know the contrast of everyday mundanity to gaming's usual power fantasy escapism factor has its appeal, but the question I'm asking is, 'is that all?' What I really want to know, and I get that most people aren't talking specifics because this game is all about discovering stuff, is whether the level of craft and quality of the narrative stand out, regardless of how different the setting is.
faetal on 22/8/2013 at 10:28
Quote Posted by dethtoll
I'm done with this thread.
You need to stop taking things personally Dethtoll. It's just internet. I guarantee if you saw any of us down the pub it'd be man hugs by closing time.
Mr.Duck on 22/8/2013 at 17:25
He dun drink.
:(
Kuuso on 22/8/2013 at 20:40
Quote Posted by Sulphur
Everything I've heard about Gone Home tells me that it's a decently told story told through exploration and object interaction, which is nice I suppose, but doesn't strike me as extremely special or interesting like, say, KRZ. I guess it's fuelled quite a bit by the nostalgia bug, too. What's the compulsion factor to play, gents?
It's hard to say without spoiling anything, so you're better off just playing it. It's not long anyways. I think one thing that sets it apart from the rest is that it recreates real life emotions/situations in a masterful way. It does away with all the fluff and concentrates on human characters and their actions.
Stitch on 23/8/2013 at 19:50
Quote Posted by Sulphur
Oh, no, I get that. I know the contrast of everyday mundanity to gaming's usual power fantasy escapism factor has its appeal, but the question I'm asking is, 'is that all?' What I really want to know, and I get that most people aren't talking specifics because this game is all about discovering stuff, is whether the level of craft and quality of the narrative stand out, regardless of how different the setting is.
Yes. The setting is somewhat interesting, but where Gone Home shines is the narratives it contains and the unusual (for computer games) manner in which the stories are communicated.
I could go into more detail, but I already did.
Also: I think dethtoll needs a neck massage.
Slasher on 21/12/2013 at 12:26
I have a question for those who finished the game:
Are Oscar's wrongdoings described in detail? I get that he did something bad, but didn't find anything that specified what he did. A simple yes/no would be fine.
Slasher on 21/12/2013 at 21:37
Thanks. I'm not sure I would ever have come up with that particular theory, but I guess it fits based on the available evidence.
henke on 22/12/2013 at 16:36
Just finished it. So fucking beautiful. :)
Al_B on 22/12/2013 at 18:37
Also just finished it today. I got it in a humble store sale which put it at just the right value for money for me. I'm surprised no-one has really commented on the true tragedy of the story, however: Daniel's mother using Sam to keep his "violent" Nintendo games away from him thus potentially scarring him in later life.