Garrettwannabe on 18/7/2009 at 16:40
IMO, very good interview of our friend Ken discussing the gaming biz & hope other developers will read it as well. ;)
Just some excerpts below
(the whole article is a good read), but some interesting notes from LGS day/the Thief development below. He also discusses SS2, DX, Bioshock and ect as well - especially from a game development/foundational perspective on good past games to look to for inspiration...:thumb:
Quote:
You talked about being influenced by a lot of old games, like Ultima Underworld, that were immersive, and you have what I'd consider a traditional PC gaming background. Can you talk about the culture of people who come from that background, who embrace those kinds of games?KL: I think there's a great creative tension. We have a lot of guys here -- a lot of oldschool Looking Glass guys here. And when I came to Looking Glass, there was definitely a tension, even a transition, going on. I remember the arguments we had on Thief. When I was working on Thief, it was, "Well, should we have mouselook in the game?"
Because there were a lot of people that thought, "No, you don't have mouselook, and there should be inventory screens..." and Thief almost didn't have weapons equippable by the number keys, and almost didn't have mouselook, because there was certainly an oldschool/newschool thing going on.
And I was certainly involved in that creative tension there, of figuring that out. How do you keep that -- for all the things that made those games great? While making it something that an audience that's used to the standards of modern games is going to enjoy?
But I think if you don't read the classics, it's hard to write new classics. And, so, we read the classics here. There's no doubt that we read the classics. And I think, sometimes, the challenge, more, with some of the oldschool guys, is, "Hey, look at the new stuff as well!" But I think it's good, though, because we have a mix.
And we have a lot of younger guys coming in, newer guys coming in, who don't know the classics -- and the challenge for them is saying, "Go read the classics! Go play System Shock 1 or 2, or go play Deus Ex. Go play these classics." But then let's take the lessons we learn from those things, and bring them into the modern day.
Quote:
Something that's really interesting to me is studio culture, and how that affects thegames that a studio makes. Obviously, you guys have a strong creative culture,and a culture of strong creative vision. This extends all the way back through Irrational, and before that. So, can you talk about how you form a studio culture, and what that contributes?KL: Both the similarities and the mix established how we make games, how we think about games, and what kind of games we love. We all ended up at Looking Glass for a very particular reason. We all loved those kinds of games -- that they made real worlds to inhabit. Ultima Underworld, System Shock -- games I didn't work on, but games that, as a gamer, just spoke to all of us.
Rob did work on some of those games. Irrational was created to create games that would make compelling worlds for people to inhabit, and just experiences that people could have, that would have influences outside of the traditional typical sci-fi fantasy influences that I think you see in most games.
(
http://www.gamasutra.com/view/feature/4082/ken_levine_on_studio_culture_from_.php?page=3) Gamasutra Ken Levine Article
Guess I'll be a LGS fanboy forever & probably play anything the ex-LGS folks put out - so maybe I'll be tainted in my perspective of what makes a good game for quite some time. :p
june gloom on 18/7/2009 at 20:14
Your friend, not mine.
Garrettwannabe on 18/7/2009 at 22:08
Fine. But, don't think I'm out on a limb there to say Ken has been/is a long time friend to TTLG. :rolleyes:
van HellSing on 18/7/2009 at 22:48
Ken Levine: a name synonymous with BS. And I'm not talking about BioShock.
TTK12G3 on 18/7/2009 at 22:52
Quote Posted by van HellSing
Ken Levine: a name synonymous with BS. And I'm not talking about BioShock.
An accessible inventory and critical thinking and the ability to follow a storyline are for nerds.
Taffer36 on 18/7/2009 at 23:45
Out of curiosity as I do not know the apparent history here, why is there all of this hate for Levine?
june gloom on 18/7/2009 at 23:59
Ken Levine is a pretentious douchebag who spouted a whole mound of crap in the runup to Bioshock, which did NOT live up to the very hype that was spewing out of his mouth.
I enjoy Bioshock- a 2nd play really helped my opinion of it- but some of the stuff Levine has said just makes me want to pee on everything he holds dear.
Zygoptera on 19/7/2009 at 01:30
oh lordy we so much better than those irrational (haha) NMA bastards, eh dethtoll? You'd owe me an irony detector, but I gave up on replacing them sometime in late-mid 2004.
Quote Posted by Taffer36
Out of curiosity as I do not know the apparent history here, why is there all of this hate for Levine?
Some poor sad diddums think he sold out and OMG LIED TO US!!11! Of course, the fact that we know that Bioshock went through a major, and late retrofit to appeal to the puling drool dispenser demographic and so far as we know what he said at the time was true (and most of the rest was either marketing or opinion) still fails to penetrate their fog of righteous autistic fury.
Whenever I read those posts all I see is:
Inline Image:
http://i226.photobucket.com/albums/dd29/Zorapter/blub.jpg
gunsmoke on 19/7/2009 at 02:01
Fuck Ken Levine. He's a douchebag liar, and has no loyalty here. His loyalty is to his wallet. A rather thin one, at that.
And I sure as hell ain't autistic.
BTW...Zygoptera gettin' his history all fucked up itt.
catbarf on 19/7/2009 at 02:24
Quote Posted by Taffer36
Out of curiosity as I do not know the apparent history here, why is there all of this hate for Levine?
Quote Posted by Zygoptera
Some poor sad diddums think he sold out and OMG LIED TO US!!11! Of course, the fact that we know that Bioshock went through a major, and late retrofit to appeal to the puling drool dispenser demographic and so far as we know what he said at the time was true (and most of the rest was either marketing or opinion) still fails to penetrate their fog of righteous autistic fury.
Ehhhh, it's not that clear-cut. He made promises that simply weren't kept in the slightest, and posted to tell us how awesome the game was going to be, how it was going to be SS3, et cetera. This continued right up to the day the game came out... when he suddenly vanished. That was, for the most part, it. I don't buy the idea that it was re-tooled late in development- Bioshock doesn't look like a game that was drastically altered at the last minute, and in any case, no mention of this was made. Especially damning is when he responded to a review that talked about how Bioshock had 'No skills, no abilities, no points... E.g. the player can hack electronic devices from the very beginning.' His response? 'I can tell you this is patently untrue.'
Some of the hate is misdirected. But a lot of the criticism leveled at his actions is justified.