doctorfrog on 24/4/2011 at 17:34
Quote Posted by Renzatic
Is Desperadoe any good?
Here comes an opinion: Yeah, it's good. That is, I respect the game, but I don't really like it.
Like Commandos, Desperados requires you to play out top-down tactical RTS scenarios, but they are very specific scenarios, with very specific requirements, and deviating from the path results in failure. In that sense, these games are more like RTS puzzles.
Since I didn't make it very far into the game, I could be wrong, but unless you really like the setting and gameplay, having to repeat actions until you're getting the script just right will be frustrating.
For me, Desperados would have been more fun if it had more open-ended goals and perhaps turn-based... fortunately for me, GOG also sells Jagged Alliance 2. JA2
knows you're going to fail and lose some guys, and compensates for it with pretty awesome personality, hiring/firing, and healing systems.
Renzatic on 26/4/2011 at 04:20
I think you've now sold me on Jagged Alliance 2. If Desperados were more open ended, I would've picked it up in a heartbeat. But the whole "RTS puzzle" aspect, with only one set path through each board, sounds like something that'd piss me off after awhile. I like my tactical strategy shooters to have a bit of fluidity to the gameplay.
Pemptus on 26/4/2011 at 07:22
Uh, guys. Desperados is about five or so characters each with their own very distinct abilities. Comparing it to the likes of JA2 (which I also adore) is extremely silly. It's not even remotely the same genre.
doctorfrog on 26/4/2011 at 07:55
Quote Posted by Renzatic
I think you've now sold me on Jagged Alliance 2. If Desperados were more open ended, I would've picked it up in a heartbeat. But the whole "RTS puzzle" aspect, with only one set path through each board, sounds like something that'd piss me off after awhile. I like my tactical strategy shooters to have a bit of fluidity to the gameplay.
Well, again, I did not make it very far through the game, so for all I know, many of the maps have more than one solution and all are marvelous dynamic playfests. But based on others' opinions and various reviews, I doubt this very much.
The itch that Desperados caused, but did not scratch, JA2 most certainly did. They may be very different games, but that doesn't make me any less sure of my personal choice, or my recommendation.
If you do go with JA2, the (
http://ja2v113.pbworks.com/w/page/4218339/FrontPage) unofficial 1.13 patch is also generally recommended, as it adds a whole lot of stuff to the game, including increased resolutions, a better inventory system, lots of guns (perhaps too many), and a few game fixes. It also comes with a huge number of options. I would just disable the Drassen counterattack (which was so imbalanced it was disabled in the retail game, but for some reason is enabled by default with this mod) and otherwise run it as installed.
1.13 just barely strikes a balance in between sensibility and fanwank gun nuttiness, so you shouldn't feel bad if you decide to play the game stock, especially the first go round.
A Desperados/JA mind meld would be pretty neat.
Shadowcat on 28/4/2011 at 00:02
Quote:
GOG don't seem to confident that they'll be available in a year or so's time.
Ah crap, really? Link?
edit: I see:
Quote:
Since you guys are all going to be asking: we don't know what the future holds for JoWooD. To be safe, though, we recommend that you download any JoWooD titles you've purchased--either from this promo or not--and archive a backup of the GOG installer, because it never hurts to be safe.
(
http://www.gog.com/en/forum/general/jowood_week_long_special_promo_up_to_75_off)
Shadowcat on 2/5/2011 at 09:30
Quote Posted by MrDuck
Sooooo....anyway to remap the mouse buttons and have mouselook in RotH? :)
Sort of. Clicking and holding both mouse buttons puts you into a mouse look mode, and (
http://www.autohotkey.com/) autohotkey enables us to make that (
http://www.gog.com/en/forum/realms_of_the_haunting/autohotkey_script_for_toggling_mouselook) more convenient, but it really needs more work; has one unavoidable (but minor) technical issue regarding when you can switch it on and off; and one major gameplay issue, which is that you completely lose the contextual cursor when you're in mouse-look mode :/
That last one caused me to abandon the approach and go back to my DOSBox-modified keyboard bindings for looking around in the game. I concluded that not having the cursor on by default can only lead to you missing things, and I'd rather lose mouse-look than have that happen (especially now that I can have a Shock-style keyboard layout, which I'm very comfortable with).