june gloom on 7/12/2010 at 19:24
Quote Posted by Sulphur
You too, dethtoll!
Wait, why am I singled out? :(
Sulphur on 7/12/2010 at 19:52
cuz I think it's something that'd tickle your interest despite it being a bit long and having to read it on a computer, is why. :D
Tonamel on 7/12/2010 at 20:12
Quote Posted by Sulphur
FMV helps, too.
Now that's something you don't hear very often.
Sulphur on 7/12/2010 at 20:25
I know, but in this case it actually does. It's not 'FMV' FMV, it's sort of built into all of the character interaction you do, like questioning people and the like. Also the fact that it isn't A Fork in the Tale with Rob Schneider helps.
The cheeseball acting, Tex's winning smile and the overall sense of humour is a pretty refreshing change of pace. The video quality sucks and everything's obviously bluescreened to hell, but that only helps the game seem more charming.
june gloom on 7/12/2010 at 21:37
Quote Posted by Sulphur
cuz I think it's something that'd tickle your interest despite it being a bit long and having to read it on a computer, is why. :D
Oh, well, yeah, I guess. If it were in a book I'd be more likely to give a shit. :p
Sulphur on 7/12/2010 at 22:44
It was in a book. Some SF Anthology in my school's library which will likely never be found ever again. So give a shit for fifteen minutes and give the internet version a read. :cool:
Renzatic on 8/12/2010 at 09:29
Well, I wasn't able to finish my GOG contest mission. Unfortunately, I didn't have enough time to learn what ended up being some complicated scripting by the time it was due.
That doesn't mean I'm done with my NWN ideas. Far from it, in fact. With all the stuff I learned from the GOG contest, combined with me retooling an old idea to another engine, I've got quite a bit lined up. I've already started a new tileset, which you can check out the beginnings of...
(
http://users.chartertn.net/greymatt/depot_1.jpg) ...here
At the glacial pace I do stuff, I expect it to be ready sometime around summer 2018.
Sulphur on 8/12/2010 at 12:19
That looks awesome, Renz. I love that dusting of snow over everything. Railway track in a NWN campaign, though? What are you planning to do, if I may ask? :)
Renzatic on 8/12/2010 at 21:18
I won't spill it all out, but I think I can tell you the premise without spoiling too much.
What I'm doing here is taking two historical happenings that have always struck a chord with me, and combining them. One is the Roanoke colony disappearances, which I'm sure just about everyone knows about. The idea of an entire population disappearing practically overnight would be a neat basis for a story. The other is the far creepier Dyatlov Pass Incident, which this (
http://en.wikipedia.org/wiki/Dyatlov_Pass_incident) linkage here will tell you all about.
So my story tells the tale of a small, prosperous colony. Think of it as a well-to-do frontier town in the old west, but with a more European/German feel to it. It's relatively wealthy due to it's trade, and a comfortable place to live. Over 400 people call it home. But it's so far out from the rest of civilization that practically the only way to get there is via the railroads, which come out once every other week to drop off supplies.
The story begins during one of these supply runs. The town is the second to last stop on the line, the first big blizzard of the year happened the night before, and the three men on the train are anxious to get the work behind them so they can go home. The first thing they notice as they stop off at the little depot (shown above) is that no one is out to greet them and help them unload the cargo. Not even a single light is lit to welcome them. They think it's because everyone is stuck in town due to the bad weather, and can't bring out the wagons so they hop off and hike the half mile to town to investigate. They discover no one is there. The only sign of life are the massive amounts of footprints in the snow, leading off from the town square, into the woods and mountains beyond.
Curious and a little concerned, they follow the footprints. A couple of miles out, they come across the first bodies. The elderly were the first to go, dropping from exhaustion, and dying from exposure where they fell. Even though the bodies are staggered out, they're all found in single file. Like the town decided to make a forced military march into the mountains during the coldest, roughest night of the year.
The men on the train make their last stop, and tell everyone in the town beyond what has happened. When they return home, they make an official report to the appropriate authorities and blah blah blah. End result, 20 odd men and women are sent to the town to investigate the disappearances. You (and whoever else you decide to play with) are the last to arrive, coming in a day later than the rest of the group.
And there you go. :P
Jason Moyer on 8/12/2010 at 23:11
Big ups, downloading now.