Nameless Voice on 7/6/2009 at 21:16
Bizarre.
Also sounds like it's getting more consoley, too.
I'm hoping Risen goes more in the direction of the first two Gothic games (though I haven't been following it).
EvaUnit02 on 7/6/2009 at 22:41
Gunsmoke, have you played any of Spellbound's older games, namely from the Desperadoes series? If so, how were they?
I know that the English release of Helldorado only came out very recently.
Tonamel on 7/6/2009 at 22:42
Quote Posted by Nameless Voice
Also sounds like it's getting more consoley, too.
In what way? To me, it sounded like it's going to sit squarely between Elder Scrolls and The Witcher, so you'll hear no complaints from my quarter.
Nameless Voice on 7/6/2009 at 23:36
The timed 'sweet spot' fighting with the glowing sword, it sounded like something out of the later Prince of Persia games (Warrior Within or The Two Thrones), the ones with the "improved" combat.
addink on 8/6/2009 at 00:24
The timed sweet spot is key in The Witcher too, and there I really liked it. On itself I don't mind the change from the Gothic series' melee combat, that always felt like I had to think about how the combat moves were programmed rather than actually timing moves.
One of the other changes, the omission of the trainers, is something I don't really get. It's not hard too implement nor is it hard to understand in game. And it actually makes a lot of sense (to me at least).
Sure, just selecting a skill is more 'convenient' than finding the proper trainer to teach you the skill. But I don't play RPGs like Gothic because it's convenient. Nearly all quests in RPGs amount to 'Go To Location A To Do Action B', there's no reason to limit the 'Do Action B'. No reason why that shouldn't be 'Learn Skill C'. IMHO.
The unlocking of regions does make some sense. In the Gothics I often found myself in key locations where I had nothing to do yet. And that is somewhat immersion breaking. On the other hand, exploration is one of the things I really like about the series.
Nameless Voice on 8/6/2009 at 01:48
The first two Gothics actually had timed moves too. They just weren't such complicated combos with little "press now" highlights like in PoP. It was more about rhythm than reaction time.
Also, I hated the combat in Gothic 3. It was awful. Fighting with two swords was fun and all, but the combat just consisted of clicking the attack button as fast as possible so that your opponent never got a hit in...
Cap on 8/6/2009 at 23:06
Quote Posted by Nameless Voice
Also, I hated the combat in Gothic 3. It was
awful. Fighting with two swords was fun and all, but the combat just consisted of clicking the attack button as fast as possible so that your opponent never got a hit in...
Have you tried it with the latest community patch? I hated the game when it first came out (and didn't have the RAM for it), but with CP 1.72 (888 MB!), it's a lot like the first Gothics. Blocks and better AI make it way better. Not to mention the dozens of bug fixes.
Anyway, I doubt I'll buy this until it hits the cheap bin. I'm keeping an eye on Risen though.
Hope they call him King Nameless the Obscure.
Nameless Voice on 9/6/2009 at 03:01
I played with community patch 1.6.
The ~2 minute load times every time I died didn't help much, either. I quickly decided to become a wizard so I could kill enemies from afar without risking my health and my reload time!
gunsmoke on 9/6/2009 at 03:58
Fuck Gothic 3. I actually sent it to someone on this site because I hated even looking at the box. Bad, bad game.
Anyway, this [G4] is one of the few times I am going to scream 'consolization'. It just looks so 'anti-Gothic' and so far from what, I imagine, the developers originally wished for the series.